์ง€๊ธˆ 1 2 3๋ฒˆ ๋กค๋Ÿฌ๊ฐ€ ๊ฐ™์€ ํ•จ์ˆ˜(Roll)๋ฅผ ์‚ฌ์šฉ์ค‘์ธ๋Œ€.


์ด๊ฑธ Action ํ•จ์ˆ˜์—์„œ ๋ถˆ๋Ÿฌ์™€์„œ.

1๋ฒˆ ๋กค๋Ÿฌ์—์„œ ๋‚˜์˜จ ๊ฒฐ๊ณผ๊ฐ’์„ Action ํ•จ์ˆ˜์˜ ๋ณ€์ˆ˜ 1์—

2๋ฒˆ ๋กค๋Ÿฌ์—์„œ ๋‚˜์˜จ ๊ฒฐ๊ณผ๊ฐ’์„ Action ํ•จ์ˆ˜์˜ ๋ณ€์ˆ˜ 2์—


์ด๋Ÿฐ์‹์œผ๋กœ ์ €์žฅ ํ•˜๋ ค๊ณ  ํ•˜๋Š”๋Œ€.ย 


this.transform.position = Vector3.Lerp(Roller_Starter_1, Roller_Starter_1 + Vector3.up*108, 1f);

ย  ย  ย  ย  ย  ย  Slot_Action.Slot1_date = eSimbol.Sword;


์ด๋Ÿฐ ์ฝ”๋“œ๋กœ๋Š” ์•ˆ๋˜์ž–์•„?


๊ทธ๋ž˜์„œ ์ด๊ฑธ Roll์ด ๊ฐ€์ง€๊ณ  ๋ณ€์ˆ˜๋‚ด์— ๊ฐ๊ฐ ์ €์žฅํ•ด์„œ.

์Šฌ๋กฏ 1 2 3์˜ ๋กค๋Ÿฌ๊ฐ€ ๊ฐ์ž ๊ฐ’์„ ๊ฐ€์ง€๊ณ  ์žˆ๋‹ค๊ฐ€.


Action ํ•จ์ˆ˜๊ฐ€ ์‹คํ–‰ ๋ ๋•Œ.

์ด๊ฑธ ๊ฐ์ž ๋ฐ›์•„์˜ค๊ณ  ์‹ถ์€๋Œ€.

ํ•จ์ˆ˜์˜ ๊ฒฐ๊ณผ๊ฐ’์„ ๊ฐ ์Šฌ๋กฏ์— ๋„ฃ์–ด์ค„ ๋ฐฉ๋ฒ•์„ ๋ชจ๋ฅด๊ฒŸ์Œ..


๊ทธ๋ƒฅ ์Šฌ๋กฏ 1 roll ์Šฌ๋กฏ 2 roll ํ•จ์ˆ˜๋ฅผ ๋”ฐ๋กœ ๋งŒ๋“ค์–ด์„œ ๋Œ๋ฆฌ๊นŒ? ํŽธํ•˜๊ธด ํ• ๊ฑฐ ๊ฐ™์€๋Œ€...