๋Œ€์ฒด ๋ญ๊ฐ€ ๋ฌธ์ œ ์ผ๊นŒ์š”


ํ”„๋ฆฌํŒน์œผ๋กœ ๋งŒ๋“ค์–ด์„œ ํ”„๋ฆฌํŒน์— ์žˆ๋Š” ๋ฆฌ์ง€๋“œ ๋ฐ›์•„์™€์„œ ํ•˜๋Š”๋ฐ ์•ˆ์›€์ง์ž„..


์ด ์ „์—๋Š” translate๋กœ ํ–ˆ๋Š”๋ฐ ๊ทธ๋•Œ๋„ ์›€์ง์ด์ง„ ์•Š์Œ..



if(Input.GetKeyDown(KeyCode.Z)) //์ด์•Œ๋ฐœ์‚ฌ { GameObject bullet = Instantiate(MissilePrefab, transform.position, transform.rotation); Rigidbody2D rigid = bullet.GetComponent<Rigidbody2D>(); rigid.AddForce(Vector2.up * 10, ForceMode2D.Impulse); }


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