๊ฑด์ „๊ฐ™์€ ํƒ‘๋ทฐ ๋ฐฉ์‹ ๊ฒœ์ธ๋ฐ


ย Vector3 direction2 = player.transform.position - transform.position;

ย  ย  ย  ย  direction2.Normalize();

ย  ย  ย  ย  bulletClone = Instantiate(shot, shootPos.transform.position, shootPos.transform.rotation) as GameObject;

ย  ย  ย  ย  bulletClone.GetComponent<Rigidbody2D>().velocity = direction * shotSpeed;


์ €๊ธฐ์„œ ์•ฝ๊ฐ„ ์ˆ˜์ •ํ•ด์„œ ํ”Œ๋ ˆ์ด์–ด ์ขŒ์šฐ๋กœย ๋น—๋‚˜๊ฐ€๊ฒŒ ์ด์˜๋Š” ๋ชฌ์Šคํ„ฐ ๋งŒ๋“ค๊ณ  ์‹ถ์€๋ฐ ์–ด๋–ป๊ฒŒ ํ•ด์•ผํ• ๊ฐ€์—ฌ?