void OnTriggerStay2D(Collider2D other)

ย  ย  {

ย  ย  ย  ย  if(other.gameObject==BossObject && isAttack == false)

ย  ย  ย  ย  {



์—ฌ๊ธฐ์„œ BossObject๋Š”ย 

public GameObject BossObjectํ•ด์„œ ์ธ์ŠคํŽ™ํ„ฐ ์ฐฝ์—์„œ ๋„ฃ์–ด์ค„๊ฑฐ์ž„



์ €๋ ‡๊ฒŒ ํ•˜๋Š”๊ฒŒ

tag==""๋ณด๋‹ค ๋‚˜์Œ?