2be9d422e19c3faf689fe8b115ef046ce55c376d2b


๋นจ๊ฐ„ ์‚ฌ๊ฐํ˜• ์˜ค๋ธŒ์ ํŠธ์— ์ฝœ๋ผ์ด๋” ๋‘๊ฐœ๋ฅผ ๋„ฃ๋Š” ํ…Œ์ŠคํŠธ.

์ฝœ๋ผ์ด๋”1 : ๋นจ๊ฐ„ ์‚ฌ๊ฐํ˜•์— ๋”ฑ ๋งž๋Š” ์ฝœ๋ผ์ด๋”๋กœ IsTrigger = true;

์ฝœ๋ผ์ด๋”2 : ๋นจ๊ฐ„ ์‚ฌ๊ฐํ˜•๋ณด๋‹ค ํฐ ์ฝœ๋ผ์ด๋”๋กœ IsTrigger = false;


์Šคํฌ๋ฆฝํŠธ ๋„ฃ์–ด์„œ ํ…Œ์ŠคํŠธ ํ•ด๋ดค๋Š”๋ฐ ์•„๋ฌด ๋ฌธ์ œ์—†์ด ํŠธ๋ฆฌ๊ฑฐ๋Š” ์˜จํŠธ๋ฆฌ๊ฑฐ์—”ํ„ฐ๋งŒ ๋ฐœ๋™๋˜๊ณ 

์ฝœ๋ผ์ด๋”๋Š” ์˜จ์ฝœ๋ฆฌ์…˜์—”ํ„ฐ๋งŒ ๋ฐœ๋™๋˜๋Š”๊ฑฐ ํ™•์ธํ–ˆ์Œ.



2cbcd127e1d676b660b8f68b12d21a1df914e97628



ํ…Œ์ŠคํŠธ์šฉ ์Šคํฌ๋ฆฝํŠธ

public class TestScript : MonoBehaviour { public TextMeshProUGUI debuggingText; private void OnTriggerEnter2D(Collider2D collision) { Debug.Log("Hello Trigger"); debuggingText.text = "Hello Trigger"; } private void OnCollisionEnter2D(Collision2D collision) { Debug.LogWarning("Hello Collision"); debuggingText.text = "#### Hello Collision"; } }


๋‚ด๊ฐ€ ์™œ ์ด๊ฑธํ•˜๊ณ  ์žˆ๋Š”์ง€ ๋„์ค‘์— ํ˜„ํƒ€๊ฐ€ ์”จ๊ฒŒ ์™”๋Š”๋ฐ

์—ฌํŠผ ๊ฑ ์˜ฌ๋ ค๋ด„