There's literally no code in the Editor that does anything like this. I mean, what you're describing would require not just that we keep a copy of the meta files, but that we actually keep a copy of theΒ assetsΒ (because that's what it would take to replace your scripts); that's not something that we would do by accident. (Some of the customers we have with 80GB+ projects would have noticed...)

The only modification that will happen to stuff inside your Assets folder during Editor startup is the generation of .meta files for assets that don't have them. That's it. There should be no other changes to any files in that directory.


μ°Έκ³  μŠ€λ ˆλ“œ :

https://forum.unity.com/threads/unity-deleted-my-entire-project.377964/



간단 μš”μ•½ :Β 

μœ λ‹ˆν‹° 에디터 μžμ²΄μ μœΌλ‘œλŠ” μ›λ³ΈνŒŒμΌμ„ μˆ˜μ •ν•˜κ±°λ‚˜Β λ§κ°€μ§„Β νŒŒμΌμ„ μ‚­μ œ ν˜Ήμ€ λŒ€μ²΄ν•œλ‹€λ˜κ°€ ν•˜λŠ” μ½”λ“œλŠ”Β μ „ν˜€ μ—†μœΌλ©°,


ν”„λ‘œμ νŠΈκ°€ μ¦λ°œν•˜λŠ” ν˜„μƒμ€ μš°μ—°μœΌλ‘œλΌλ„ λ°œμƒν•  수 μžˆλŠ” μ„±μ§ˆμ˜ 것이 μ•„λ‹˜


μ—λ””ν„°μ—μ„œ ν•˜λŠ” λͺ¨λ“  λ™μž‘μ€ 각 에셋듀에 λŒ€ν•΄ .meta λ₯Ό μƒμ„±ν•˜κ³  μˆ˜μ •ν•˜λŠ”Β μ‹μœΌλ‘œ κ΅¬ν˜„ λ˜μ–΄ 있고 μ›λ³ΈνŒŒμΌμ€ μ ˆλŒ€ μˆ˜μ •ν•˜μ§€ μ•ŠμŒ





"λ‚˜λŠ” 아무것도 μ•ˆν–ˆλŠ”λ° ν”„λ‘œμ νŠΈκ°€ μ¦λ°œν–ˆλ‹€"


이걸 정말 κ²½ν—˜ν–ˆλ‹€λ©΄Β λ‚˜κ°™μœΌλ©΄ λžœμ„¬μ›¨μ–΄λ‚˜ μ›œ, λ°”μ΄λŸ¬μŠ€λ₯Ό μ˜μ‹¬ν•˜κ² μŒ. μœ λ‹ˆν‹° 버그가 μ•„λ‹ˆλΌ