There's literally no code in the Editor that does anything like this. I mean, what you're describing would require not just that we keep a copy of the meta files, but that we actually keep a copy of theΒ assetsΒ (because that's what it would take to replace your scripts); that's not something that we would do by accident. (Some of the customers we have with 80GB+ projects would have noticed...)
The only modification that will happen to stuff inside your Assets folder during Editor startup is the generation of .meta files for assets that don't have them. That's it. There should be no other changes to any files in that directory.
μ°Έκ³ μ€λ λ :
https://forum.unity.com/threads/unity-deleted-my-entire-project.377964/
κ°λ¨ μμ½ :Β
μ λν° μλν° μ체μ μΌλ‘λ μλ³ΈνμΌμ μμ νκ±°λΒ λ§κ°μ§Β νμΌμ μμ νΉμ λ체νλ€λκ° νλ μ½λλΒ μ ν μμΌλ©°,
νλ‘μ νΈκ° μ¦λ°νλ νμμ μ°μ°μΌλ‘λΌλ λ°μν μ μλ μ±μ§μ κ²μ΄ μλ
μλν°μμ νλ λͺ¨λ λμμ κ° μμ λ€μ λν΄ .meta λ₯Ό μμ±νκ³ μμ νλΒ μμΌλ‘ ꡬν λμ΄ μκ³ μλ³ΈνμΌμ μ λ μμ νμ§ μμ
"λλ μ무κ²λ μνλλ° νλ‘μ νΈκ° μ¦λ°νλ€"
μ΄κ±Έ μ λ§ κ²½ννλ€λ©΄Β λκ°μΌλ©΄ λμ¬μ¨μ΄λ μ, λ°μ΄λ¬μ€λ₯Ό μμ¬νκ² μ. μ λν° λ²κ·Έκ° μλλΌ
10λ λ λλ ν¬μ€νΈλ‘ μ§λλ§λΌ μλν°μμ μ€μ νκ²λ€ λ μκ°λκ±° κ²½νν΄λ³Έμ¬λμ΄ νλμΈμ€μλ
μ μ€λ λκ° 2016λ μ μ΄λ¦¬κ³ 2019λ κΉμ§ 3λ κ° μ΄λ €μμλλ° μ’λ°₯ μ»΄λ§Ήλ€μ΄ κ³μ λ€ν¬λ‘μ νλ©΄κ³ λ»μλ¦¬λ§ ν΄λμ§ κ·Έ λꡬλ λ‘κ·Έλ 컀λ μ λλ‘ λ μ ν©μ¦κ±°λ§μ μ μνμ§ λͺ»νλ€ λ λ§λλ‘ κ·Έκ² μ‘΄μ¬νλ λ²κ·ΈλΌλ©΄ λΉμ°ν μ¬νκ°λ₯ν΄μΌ νκ³ μ΄μνΈλ컀μλ μμ΄μΌμ§ λ°λλλμμ΄ 'νΉλ΄λ§κ³ νΉμ§λ μλ€'γ γ γ μ‘΄λκ² κ°λ°μλ€μ΄ μ½λ©νΈλ€ κ·Έμ?
ν΅μ¨°λ‘ μ¬λΌμ§λκ±°μλμ΄λ λ²κ·Έ μ€λ΄λ§μκ³ μμ§λ μλ€
μ’κ³ μ λ±μ₯γ γ
λ²μ κ΄λ¦¬ μνκ² μλͺ»μλ? λ³μ λμλκ³
λ³μ λ§λλ―