GameObject clone = Instantiate(projectilePrefab, spawnPoint.position, Random.Range(0, 360)) ;


์ด๋Ÿฐ ์‹์œผ๋กœ ์˜ค๋ธŒ์ ํŠธ ์ƒ์„ฑ ํ• ๋•Œ ๋ฐฉํ–ฅ์„ 360 ๋žœ๋ค์œผ๋กœ ํ•˜๊ณ  ์‹ถ์€๋ฐ ์ €๋ ‡๊ฒŒ ํ•˜๋ฉด ์˜ค๋ฅ˜๋‚จ ์–ด์บํ•ด์•ผ