#include <iostream>

#include <vector>


using namespace std;


#define first x

#define second y


struct sPoint

{

    int x = 0, y = 0;


    sPoint GetEmptyData()

    {

        return {};

    }

};


class Test

{


};


int main()

{

    vector<sPoint> vecPoint{ {5, 4}, {3, 2}, {1, 5}, {6, 7} };


    for (auto item : vecPoint)

        cout << item.first << item.second << endl;


    auto tmpVal = vecPoint[0].GetEmptyData();

    cout << tmpVal.x << tmpVal.y << endl;

}