def move_character(character, direction):
current_position = character['position']
if direction == 'left':
new_position = (current_position[0] - 1, current_position[1])
elif direction == 'right':
new_position = (current_position[0] + 1, current_position[1])
elif direction == 'up':
new_position = (current_position[0], current_position[1] - 1)
elif direction == 'down':
new_position = (current_position[0], current_position[1] + 1)
else:
return character
return {**character, 'position': new_position}
def game_loop():
character = {'position': (0, 0)}
is_running = True
def update():
nonlocal character
# 캐릭터를 이동시키는 예제
character = move_character(character, 'right')
print("Character's current ", character['position'])
while is_running:
update()
game_loop()
상태 자체를 바꾸는게 아니라 새로운 상태를 만들어서 다시 갱신시킨다
라는게 함수형 느낌인가
규모 커지면 비효율적일거 같은데
함수형이 설계하긴 좋은데 비효율적이어서 ECS쓰는거 아닌가