WASM is ideal for demanding use cases such as gaming, streaming, CAD applications, collaborative drawing, and video editing. Notable use applications of WASM include Google Earth, Figma, Unity, and Autocad. WASM is most commonly used in web browsers.
대표적인 이용 예로 복잡한 CAD 렌더링 하는거라 써있음
뭘 좀 읽고 계속 개소리해라
WASM 웹사이트에서 퍼온 use case 들
- Better execution for languages and toolkits that are currently cross-compiled
to the Web (C/C++, GWT, …). <- 피그마가 이에 해당. 본인들 c++ 앱을 3배 이상 빠르게 만들었다고함
- Image / video editing.
- Games:
- Casual games that need to start quickly.
- AAA games that have heavy assets.
- Game portals (mixed-party/origin content).
- Peer-to-peer applications (games, collaborative editing, decentralized and centralized).
- Music applications (streaming, caching).
- Image recognition.
- Live video augmentation (e.g. putting hats on people’s heads).
- VR and augmented reality (very low latency).
- CAD applications. <- 오토cad 웹버전 싸이트가 해당 https://web.autocad.com
- Scientific visualization and simulation.
- Interactive educational software, and news articles.
- Platform simulation / emulation (ARC, DOSBox, QEMU, MAME, …).
- Language interpreters and virtual machines.
- POSIX user-space environment, allowing porting of existing POSIX applications.
- Developer tooling (editors, compilers, debuggers, …).
- Remote desktop.
- VPN.
- Encryption.
- Local web server.
- Common NPAPI users, within the web’s security model and APIs.
- Fat client for enterprise applications (e.g. databases).
c++ 나 다른언어로 되있는 복잡한 게임을 웹에서 돌릴때 쓰는것도 맞음
댓글 0