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List of current game bugs/issues (Not a hate post)

# Current as of: ?+ PATCH 01.000.203 ⚙+

**Current patch notes for 01.000.203 list the following known issues:**

* Superior Packing Methodology ship module does not work properly.
* Players may be unable to navigate to the search results in the Social Menu.

♦+ Player name may show up blank on the other player's friend list.

♦+ Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.

♦+ Cross-platform friend invites might not show up in the Friend Requests tab.

♦+ Players cannot unfriend players befriended via friend code.

♦+ Players cannot unblock players that were not in their Friends list beforehand.

* Damage-over-time effects may only apply when dealt by the host.
* Players may experience delays in Medals and Super Credits payouts.
* Enemies that bleed out do not progress Personal Orders and Eradicate missions.
* Certain weapons like Sickle cannot shoot through foliage.
* Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
* Arc weapons sometimes behave inconsistently and sometimes misfire.
* Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
* Stratagem beam might attach itself to an enemy but it will deploy to its original
* Explosions do not break your limbs (except for when you fly into a rock).
* Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.
* Planet liberation reaches 100% at the end of every Defend mission.
* Various issues involving friend invites and cross-play:

**Crashes**

* No specific crashes at this time (occasional crashes still exist)

**Mission Related**

* Hellbomb sometimes does not show in stratagem list for mission ives that typically grant a Hellbomb stratagem (still available if you enter the stratagem code though)
* Hellbombs placed within the mission area inconsistently destroy mission ives
* Pelican 1 can occasionally sink into the floor, making extract not possible
* Pelican 1 will occasionally not land, making extract not possible
* Pelican 1 will rarely *immediately* depart after a single player has entered the ship
* Pelican 1 can occasionally show an "on fire" animation, and not allow extract after being damaged (Bug or design?)
* Civilians on "rescue civilian" missions can become stuck.  Typically when this happens, every civilian from that door will become stuck, resulting in a door that effectively can't be used.
* Mission drop area selection map will sometimes show large bodies of water where there are none
* Deformed terrain can make mission Hellpod terminals become physically inaccessible

**Weapons/Stratagems/Items**

* Interrupted reloads use multiple magazines/rockets (inconsistent)
* Mech rocket pods have a very limited downward aim angle (bug or design?)
* Mech rocket aim point becomes more and more inaccurate the closer you get to a target
* Gun rover does not re-arm from world ammo spawns (bug or design?)
* HMG emplacements show their ammo as your primary weapon ammo when in use
* Eagle 1 smoke strikes can destroy bot fabricators (possibly not a bug, and by design)
* Equipping a weapon you just purchased with warbonds does not show it as equipped on your character until you enter and exit the armory, or enter the mission
* Weapons sometimes become invisible in first person mode when exiting ADS
* Player weapons occasionally disappear and are completely not selectable/unusable
* Using a stim drops SSD
* Using a stim moves ballistic shield to back
* Stims occasionally do not activate even when the full animation and sounds play
* Hit markers do not appear for certain weapons (eg. sickle)
* Picking up the EAT and attempting to immediately switch weapons and shoot results the weapon change animation playing, but the weapon fired is still the EAT
* Stratagem throws can occasionally disappear and return to your inventory after landing, but before the beam.  Seems to be terrain related.
* Interacting with a sample while carrying an SSD causes you to drop the SSD and enter A-pose
* Helldivers sometimes appear with missing or invisible armor pieces
* Hellpod strike detection for reinforcements is inconsistent and will sometimes travel through enemies without doing damage
* One building in the "destroy all the buildings" sub ive can only be destroyed by a Hellbomb, despite appearing as a normal building (bug or design?)

**Enemies**

* Bots not killed when the dropship is shot down often get stuck in the wreckage, or stuck floating in the air and unreactive
* Bot troopers sometimes do not shoot at the player (considering this anything but a bug is cause for a free visit to a Freedom Camp)
* Bot troopers equipped with circular saws often (always?) won't attack the player
* Bot troopers are occasionally temporarily invulnerable for unknown reasons
* Hulk flamethrower can sometimes instantly kill a player
* Enemies sometimes detect players through terrain
* Enemies can sometimes attack the player through terrain
* Enemies can be stuck inside terrain and still shoot out of it, making them effectively invulnerable
* Bile Titan physics will occasionally bug out (heh) on death and send it flying across the map.  Hilarious, but presumably unintentional.  Less hilarious when it lands on you.
* Bile Titan corpses collision points do not match the corpse visual location
* Players can die when climbing on/through a bile titan corpse
* Scout striders occasionally will continue to operate after their driver has been killed
* Parts of destroyed tanks can still kill or damage a player
* Hellpods that strike a dropship will always travel through them without impact or apparent damage

**General**

* Sometimes it is impossible to fill squad positions after squad mates leave squad (SOS beacon doesn't work, and no ones joins regardless of how long you wait.  Typically occurs after the first mission is complete)
* Numpad key binds are erased with each boot or closure of the game
* When host, player ADS settings are sometimes not remembered, even if the remember ADS setting is toggled on
* "Killed by" notifications are often inaccurate
* Player character occasionally takes no damage from an attack, but is stuck with a red health bar, player noises as if they have an injury, and injury effects (broken leg, etc), despite no injury icon
* Players can phase through walls and become stuck in terrain when using the Hellbomb, if the activation screen is too close to terrain
* The mission loadout screen sometimes inaccurately shows other players to have no stratagems selected
* Sometimes the player will fall through the super destroyer when in orbit
* Players occasionally get stuck behind the wall in the "fridge" (new player join entrance) when joining someone else's super destroyer
* Multiple inaccessible NPCs on the Super Destroyer have interact prompts attached to them.
* The super destroyer often makes multiple jumps when joining someone else's game
* Patrols occasionally spawn within a player's sightline
* Players can become stuck on the Pelican 1 ramp when attempting to enter.  Diving or crouching typically frees the player
* Some meteors do not show a warning light (bug or design?)
* Looking up at the sky on some maps shows an ongoing space battle at some angles, and nothing at other angles
* Destroying some terrain elements can leave floating s if that initially existed above the destroyed element
* Camera position does not accurately track player character in massive rag doll events
* Stratagem jammer audio sometimes gets stuck playing infinitely, even when the stratagem jammer is destroyed and stratagem menu is closed

***Unclear Designation:***


* When the host leaves outside of a mission, the game session is not migrated to a new host, but when the host leaves in-mission, it is.
* It is inconsistent whether bot occupants are killed when a drop ship is shot down
* Weapon and armor stats do not represent all weapon statistics, and provide limited data
* Stratagem weapons do not show weapon stats on the stratagem purchase screen
* Some weapons and stratagems perform so poorly, they serve essentially no function
* Game critical information such as supply lines are not shown in game
* Lore text, bug acknowledgement, and information about in game systems is often communicated solely over dis****.
* Eagle 500kg bomb blast does not appear to be representative of its actual blast radius when compared to other blasts of its size (bug or design?)
* Deion of ship upgrade "Rapid deployment"  leads you to believe call in time would be eliminated, but it is not
* Planet percentage is impacted by total experience gained within the mission.  This has not been communicated anywhere but dis***, and is not made clear in game.
* End of round screen shown impact has little correlation with actual impact.  Players have to rely on third party websites for details on how well the defense/offense is going.
* Players within Pelican 1 can still be targeted and damaged by friendly fire, with no way to respond, avoid, or exit Pelican 1
* Players can sometimes be killed within Pelican 1 during the extraction cutscene (bug or design?)
* Enemy corpses do not have collision for enemies or enemy fire, only for players
* Ship stratagem mini game shows max scores achieved by players that have never been to your ship
* The team reload requires someone else to carry the weapon backpack, instead of loading from the weapon carrier's backpack
* Quick play selections can not be made for a sector. Only an individual planet, or the entire galactic war may be selected.
* Mission modifiers are not communicated clearly prior to dropping into a mission
* No separate channels for VOIP and game sound (bug or design?)