Pilestedt: So, a quick update: I have been working closely with the team to look at the game experience (balance mostly) with the team. We are confident in the update that we are creating that will se a significant meta shift and bring the game into a state where the playfulness takes the front seat and challenge is secondary. I have had a good time with the experience shift, and it is closer to the original intent of the game and what it was at launch.

일단 최근근황: 주로 밸런스팀하고 일하고있음, 지금작업중인 패치가 큰 메타전환과 재미를 1빠, 난이도를 2순위로 가져올것을 자신하고있음.
이런 게임경험의 전환을 난 좋게보고있고 게임의 본 의도와 런치직후랑 비슷함



Regarding whether we will see less chargers in higher difficulties No, not less chargers, but 10x more ways to deal with them. For instance. Recoilless rifle is hard counter. One shot to body and "bye bye".

차져 베히 스폰률은 안바꾸고 대쳐할 방법이 많아짐




스폰률 안바꿔도 오캐 대물로 앞다리까면 훨씬 수월할꺼고 무반동으로 몸샷하면 바이바이라는데 그럼 스턴던지고 뺑뺑이 안돌아도되잖아



댓글중 소니가 애로우헤드본사 이번주하고 저번주사이에 방문했었단는 말이 있음


You know what changed between last week and this week? Sony visited Arrowhead HQ this week. I can guarantee Sony told them it's time to stop screwing up or say goodbye to the IP.




필스테드왈

This guy gets it. Don't be overly hyped based on my beam spill, it's too easy to get disappointed. The proof is in the pudding
Also, to everyone - I am expressing my POV, we are a studio of 100+ which means our crafted and official messages takes priority over what I say. So if there's ever a contraction, the public one is right.


너무 기대는 하지말고 결과물로 평가해달라

그리고 모두들 난 내가 지금 알고있는걸 내가 보이는데로 말하고 있고 아직 스튜디오에서 작업하는사람이 많으니 공식으로 나오는 정보하고 지금 내가말한것과 차이가 있으면 공식으로 나온게 맞음






별 생각없이있다 나오면 얘내들이 정신차렸는지 알겠지