# ?+ PATCH 01.000.301 ⚙+
## + Overview
For this patch, we have addressed some crashes as well as performance improvements following the decline from the last patch:
* Performance improvements
* Crash fixes
## + Fixes
* Fix for a crash that could occur during the post mission end screen
* Fix for crash which could occur when destroying automaton tanks.
## ? Known Issues [Unchanged since patch 1.000.300]
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
* Damage-over-time effects may only apply when dealt by the host. We expect to have this fixed in the next patch.
* Reinforcement may not be available for some players who join a game in progress.
* Helldiver may be unable to stand up from crouching when surrounded by enemies.
* Game may crash if the host leaves while dead and rejoins the same play session.
* Game may crash if the player changes the text language while on a mission.
* Various issues involving friend invites and cross-play:
* Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
* Cross-platform friend invites might not show up in the Friend Requests tab.
* Players cannot unfriend players befriended via friend code.
* Players cannot unblock players that were not in their Friends list beforehand.
* Players may experience delays in Medals and Super Credits payouts.
* Enemies that bleed out do not progress Personal Orders and Eradicate missions.
* Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
* Arc weapons sometimes behave inconsistently and sometimes misfire.
* Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
* Stratagem beam might attach itself to an enemy but it will deploy to its original location.
* Explosions do not break your limbs (except for when you fly into a rock).
* Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.
* Planet liberation reaches 100% at the end of every Defend mission.
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