22afd42ff69f6af63ceb86ed4680696c5b1589fd2d0b6565468dbd1f3014b019f66db4e85f79cbb3



원문이고 진작에 자기 뇌피셜이라고 언급함

I see it this way, and I bet most AH staff agree:


There was a vision at first


That vision hasn't changed, but it's evolved and been tweaked along the way after

having millions and millions of people playing the game, supplying feedback over

several months


Previously, we were too occupied, listened to little and tried too hard to make the

game challenging, but along the way we got lost a little and sacrificed parts of what makes the game fun


We've adapted, managed to get back to a better place, and now we can take it

from there and develop the game further knowing more of what our fundamentals

are


(Just brainstorming, not a deep analysis ofc.) 자기 뇌피셜 ㅇㅇ



원래 게임 방향성 있었고

예상밖의 성공으로 몰려온 사람들의 피드백을 받고

존나 바쁘게 일하는 와중에 방향성에 집착하느라 재미를 버리게됨

그래서 아예 방향을 틀었고 그게 먹혔다



정확한건 아니고 대충 이렇게 해석됨