Balancing
Fixes
Resolved Top Priority issues
Crashes & Soft Locks
Helldiver Fixes
Weapons & Stratagems
Enemies
Missions & Difficulties
Social Issues & Galactic War Map
Miscellaneous Fixes
Balancing
Stratagems
Shield Generator Relay
Increased lifetime from 30 to 40 sec
Primary Weapons
SG-8P Punisher Plasma
In response to popular Helldiver demand, General Brasch has issued an administrative order to revert the production changes made to the SG-8P Punisher Plasma (from Patch 01.001.104)
We have reverted the latest changes so the SG-8P Punisher Plasma will now have a more noticeable arc in its projectile path, starting off slower and maintaining speed longer. This will affect its recoil, fire rate, and projectile behavior
To further improve its effectiveness, the magazine capacity has increased from 8 to 10
Fixes
Resolved Top Priority issues:
Fixed an issue where encounters would not end and enemy spawning was turned off for the rest of the mission
Fixed a bug where the hive breaker drill would become inaccessible when called in
Fixed an issue where terminals would lose functionality preventing completion of a mission
Dead bodies of Chargers no longer launch Helldivers into the air
Supply packs are no longer used when pressing the d-pad down button whilst calling in a stratagem
QWERTY keyboard numpad bindings now save correctly after the game restarts
The Service Technician is no longer mourning the death of her beloved pet goldfish “Goldie” and can now be interacted with again. Goldie received a dignified funeral and was laid to rest gracefully in a waste capsule, ejected towards the nearest planets atmosphere where the friction between the air and the capsule caused it to heat up, violently explode, and disintegrate
Fixed an issue so that other players can now join a lobby via Quickplay after any member of a 4-player party leaves
Fixed an issue where the social menu was stuck on ‘Please Wait Democratically’ for some players
Friends "Invite only" games can no longer be seen on the Galactic War Map and cannot be joined
Fixed an issue where uninvited friends could join Invite-Only games via the Social Menu
Invite-only lobbies are no longer shown in the hologram
Crashes & Soft Locks:
Fixed a crash on Difficulty 1 (Trivial) when approaching certain bug holes
Fixed a potential soft-lock when abandoning the mission with the squad while fighting bugs
Fixed Geological Survey mission soft-locking when players joined/left the mission
Fixed a soft-lock that could occur if you hot-joined a game in mission summary and all peers left
Fixed a rare crash while browsing the Armory or the Warbond store
Fixed a crash that could happen when fog was destroyed
Fixed a rare crash related to Flamethrowers and Gas weapons
Fixed a crash when repeatedly entering and leaving the tutorial
Fixed an issue where the Nuke Nursery could not be progressed if two players called down the drill at the same time
Resolved an issue where opening the menu while the Emote wheel was active would prevent players from moving
Fixed the Nuke Nursery terminals sometimes not being interactable
[오후 7:03]
Helldiver Fixes:
Fixed an issue causing excessive ragdolling when diving or crawling on uneven terrain
We're currently working on further solutions to address the ragdolling issues
Weapons & Stratagems:
Fixed stim pistol incorrectly affecting the STIMS USED statistic in the mission end screen
Fixed dead corpses setting off the rockets from the RL-77 Airburst Rocket Launcher
Fixed an issue with the stratagem cooldown that allowed players to call down multiple resupplies or Hellbombs at the same time
Fixed an issue where switching to holding a grenade and picking up an artillery shell at the same time caused the artillery shell to become stuck in the Helldivers hands
The LAS-5 Scythe scope is now fully operational and can zoom in and out correctly
Empty expendable weapons cannot be picked up nor holstered anymore
The AR-23A Liberator Carbine now has the 0.5 sec shorter reload duration properly implemented, from 3 to 2.5 sec. It also has the correct magazine unit
The MG-43 Machine Gun now has the 0.5 sec shorter reload duration properly implemented
We mistakenly wrote that it was lowered from 4 to 3.5 sec when in reality we lowered it from 5 to 4.5 sec
Fixed a missing mesh for the P-11 Stim Pistol's syringes
Enemies:
Disabled the gas confusion effect on the Impaler due to odd behavior with its tentacles
Fixed an issue where the Impaler tentacles would sometimes not impact its target
Adjusted Shriekers pathing in tight spaces. They should now prefer to move around tall obstacles instead of trying to fly over them
Missions & Difficulties:
Fixed Nuke Nursery drills getting dropped on top of bug corpses
Lowered the amount of Retrieve Data objectives spawning on the mission for Automatons to match the amount that spawns for the Terminids
The Escape Pod objective will now appear on difficulties 1-2 instead of 2-3
The Terminid eggs on Purge Hatcheries objectives are now tagged as objectives with correct VO and icons
Fixed an issue with Hellpods landing deep underground on edges of Bug Nurseries during the 'Nuke Nurseries' missions
Social Issues & Galactic War Map:
Resolved an issue in the Blocked Players tab where attempting to add a player via the search functionality would incorrectly indicate that the user was blocked
Can no longer join blocked players via the Galactic War hologram
Resolved an issue that allowed blocked players to continue speaking in voice chat
Fixed Emote, Drop and Comms wheel mouse sensitivity not being applied
PC players can now use left click to select radial menu options in the Emote and Comms radial menus
Resolved an issue where the maximum number of friends displayed in the social panel was limited to 100
Fixed an issue that was preventing the friend request widget from popping up
Fixed the display of sender names for session invitations that were not showing properly when multiple invites were received at the same time
Emotes can no longer be triggered while airborne, ragdolling or sliding. We are monitoring this change and appreciate your feedback for it!
Fixed multiple issues in the social system and improved its reliability
[오후 7:04]
Miscellaneous Fixes:
Added information in the loadout boosters menu screen showing which player has equipped what specific booster
Fixed an issue where unbound key/button bindings would stay unbound and not revert back to what they were by default
Fixed an issue that caused players to sometimes join the wrong friend when joining during a social menu refresh
Disabled the third-person player camera while navigating the map
Decreased the chances of player clients from attempting to join lobbies that are already full when using Quickplay
Fixed an issue where the host's player Title was incorrectly assigned to Helldivers who joined their session
Fixed an issue where changing the stamina width in the settings during a mission would not properly resize its frame
Fixed a case where carriables could no longer be picked up if they were picked up and dropped on the same frame
Fixed an issue of not being able to pick a new first stratagem if it had already been selected
Fixed Helldiver character customizations resetting after closing the game
Fixed an issue where certain Asian language characters were displayed as question marks in the Major order texts and briefings
Fixed an issue where an incorrect platform icon was shown when opening the report popup
Fixed missing "-" character in multi-line texts
Fixed a bug with camera getting disjointed if entering ADS (Aim Down Sights) as you ragdoll
Lowered the resolution of planets when space quality is set to Low and introduced a Medium space quality setting that matches the previous Low setting
Light intensity slightly reduced during the Fire Tornado weather effect
Fixed an issue where the visual appearance of the Stratagem Hero minigame terminal's arrows lost their colors if a player moved too far away from the terminal
Fixed dispatches sometimes showing as question marks for non-Latin language characters
Fixed an issue where encounters would still attempt to spawn even after being disabled due to reaching certain spawn limits
Fixed an issue where scrolling messages would move the camera
Fixed several issues related to Booster descriptions
Planets are now properly sorted behind effects like the aurora in the sky during missions
Fixed an issue where the crash reporter sometimes wouldn’t show up
General Brasch and Jane Helldiver to award Patriotic Medal for Excellence in Patriotism to the members of the Freedom Alliance. * Due to budget cuts, these brave Helldivers will receive an extra 3 seconds of R&R which has now been used reading this note. Get back to work Helldivers
General performance optimizations
Cubemap, reflections och rendering performance improvements
[오후 7:04]
Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
Top Priority:
Players may not receive Friend Requests sent from another platform
Excessive ragdolling can cause a feeling of helplessness and frustration
Note: We recognize that changes in this area could have a significant impact on the player experience, both positively and negatively, so we are moving forward cautiously. While we are more certain about some changes, others require further thought. These are the adjustments we are currently testing:
Allowing players to remain prone after ragdolling when there’s no directional movement input
Enabling the use of stims while ragdolling
Addressing situations where explosions ragdoll players from behind cover
Further adjustments to enemy behavior and projectiles
Being considered prone when ragdolling on the ground
Stratagem balls bounce unpredictably off cliffs and some spots
The Reinforced Scout Strider does not telegraph it’s rocket attacks
We are investigating how we can further improve the play experience against this enemy
Medium Priority:
Firebomb Hellpods can no longer destroy larger enemy types such as tanks
Players are unable to shoot properly while in the air using a jetpack
Reinforcement may not be available for players who join a game in progress
Players can get stuck on Pelican-1’s ramp during extraction
High damage weapons will not detonate Hellbombs already present on the map
Players using the Microsoft IME languages are unable to type Korean, Japanese and Chinese language characters in chat
Weapons with a Charge-up mechanic can exhibit unintended behavior when firing faster than the RPM (Rounds Per Minute) limit
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