Helldivers! As many of you have noticed, something has been off with patrols and spawn rate for some time now. This primarily leads to more enemies rearing their ugly heads than they're supposed to, indirectly to players feeling overrun, kiting, and subsequently less fun gameplay. This has been the case for all players, but predominantly for smaller teams and solo playing. We've been aware, but frankly, the past couple of weeks have been so hectic that we haven't been able to give this the TLC that it required. We now have, and we've concluded that it's not working as intended and we're changing it. There might be some minor tweaks, but overall we're reverting back to how patrols and spawn rate worked before the patch that changed them a few weeks ago. We believe that this is more or less how you currently want them to be. We also know you want us to do things and changes properly instead of rushing them. Therefore, implementing this will take some time. We want to give it proper testing and review it ... ah heck, simply see that it works this time. Even if this means we're faced with more bugs and bots than even the bravest of citizens would deem realistic for a while longer, we hope you're happy with us fixing the problem. Onwards and upwards!


안녕하세요! 먼저, 게임 내 패트롤 및 스폰 비율에 문제가 있었다는 점을 말씀해주셨군요. 특히 작은 팀이나 개인 플레이어에게는 더 많은 적이 나타나는 현상이 있었다고 하셨군요. 이러한 문제 때문에 플레이어들이 격투하는 느낌을 받으셨고, 결과적으로 게임 플레이가 덜 재미있어지셨다는 점을 인식하셨다고 합니다.

여러분들이 변경된 패치 이전에 원하는 게임 경험이라고 판단하여, 그와 유사하게 작동하도록 다시 돌아가겠다고 하셨군요. 이러한 문제를 해결하기 위해 적절한 테스트와 리뷰를 진행하고 있다고 하셨습니다. 조금 더 시간이 걸릴 수 있지만, 이 문제를 제대로 해결하기 위해 최선을 다하겠다고 말씀해주셨습니다.

게임 플레이 경험이 개선될 것을 기대해주시고, 앞으로 더 발전하는 게임을 만들어 나갈 것이라고 했습니다.


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