Some enemies have had their damage vs durable rebalanced to adjust for Helldiver vehicles with large health pools. It will not change their effectiveness against normal Helldivers, only their vehicles.
Things like attacks from Bile Titans, Chargers, Crescent Overseers, Overseers, Rocket firing Automatons, Hulk melee attacks, mortars, acid etc have gotten values adjusted. Some of the adjustments only affect certain targets (ie the Bastion). Other adjustments also affect the FRV and Exosuits.
Enemies Aim calculations were not always updated when there were many enemies trying to aim, making Automatons on higher difficulties a bit bad at aiming. They should now attempt to update the aim better considering the data they have before they get another proper aim update. This means that Automatons will aim better even when there are a lot of them without any further cost to performance.
특정 적이 헬다이버의 차량에 데미지를 더 줍니다는 뭐 타고 뒤지라고 고사 지내는거임?
험비는 씨발 안그래도 잘뒤지는데 ㅋㅋㅋㅋㅋㅋ
헬리콥터로 날라주는 탈것에 뭔 장갑을 바라냐
느려터진 워커도 동일적용이다
애헤가 그럼 그렇지
험비보다 허약한 워커는 ㅋㅋ
절대 유저가 잘 되는 꼴은 못 본다 이거야
나여 탱크 버스터~