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# ?+  Machinery of Oppression:  6.2.5 ⚙+

## + Patch Highlights

- Added support for upscalers

  - PC:

    - FSR 3.1.5

    - GPUs that support it will run FSR 4.0.3

    - DLSS 4.5

    - XeSS 3.0

  - Xbox Series X:

    - FSR 3.1

  - PS5 (base)

    - FSR 3.1

  - PS5 Pro

    - PSSR 1


*IMPORTANT NOTE: Console players will have upscaling enabled by default, and PC players can choose to activate upscaling. We are excited to hear your feedback on these long-awaited additions!*


- Added Variable Refresh Rate (VRR) support for PS5 and PS5 Pro

- Added Variable Rate Shading (VRS) for supported devices

  - VRS can help improve performance by reducing shading rates on certain areas of the image, resulting in less work for the GPU for similar looking close pixels

- Added support for DRS on PC and PS5

- With the introduction of DRS on all platforms we have also upped the resolution on Xbox Series X and PS5 to 1440p in the Performance preset

- We have also upped the resolution in PS5 Power Saver mode to 1440p

- Added NVIDIA's Reflex for NVIDIA GPU's

- Added AMD's Anti-Lag 2 for AMD GPU's

## + Fixes

- Fixed an issue where Helldivers were unable to manually climb small obstacles and ledges without auto-climb.

- Fixed multiple rendering issues and improved performance and image quality across all platforms.

- Added additional resolution options in the display settings for monitors with a wide range of available resolutions.

- Improved the performance of the high reflection setting.

- Improved VRAM management on PC to improve performance on systems with limited VRAM.

- Inviting non-friends via the social menus recent-tab will now send a PSN system invite if both are on PSN


 KNOWN ISSUES,

https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700--HELLDIVERS-2-Known-Issues

Just a moment...Just a moment...arrowhead.zendesk.com




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