Machinery of Oppression: 6.2.5 Patch Highlights
  • Added support for upscalers
    • PC:
      • FSR 3.1.5
      • GPUs that support it will run FSR 4.0.3
      • DLSS 4.5
      • XeSS 3.0
    • Xbox Series X:
      • FSR 3.1
    • PS5 (base)
      • FSR 3.1
    • PS5 Pro
      • PSSR 1
IMPORTANT NOTE: Console players will have upscaling enabled by default, and PC players can choose to activate upscaling. We are excited to hear your feedback on these long-awaited additions!
  • Added Variable Refresh Rate (VRR) support for PS5 and PS5 Pro
  • Added Variable Rate Shading (VRS) for supported devices
    • VRS can help improve performance by reducing shading rates on certain areas of the image, resulting in less work for the GPU for similar looking close pixels
  • Added support for DRS on PC and PS5
  • With the introduction of DRS on all platforms we have also upped the resolution on Xbox Series X and PS5 to 1440p in the Performance preset
  • We have also upped the resolution in PS5 Power Saver mode to 1440p
  • Added NVIDIA's Reflex for NVIDIA GPU's
  • Added AMD's Anti-Lag 2 for AMD GPU's
Fixes
  • Fixed an issue where Helldivers were unable to manually climb small obstacles and ledges without auto-climb.
  • Fixed multiple rendering issues and improved performance and image quality across all platforms.
  • Added additional resolution options in the display settings for monitors with a wide range of available resolutions.
  • Improved the performance of the high reflection setting.
  • Improved VRAM management on PC to improve performance on systems with limited VRAM.
  • Inviting non-friends via the social menus recent-tab will now send a PSN system invite if both are on PSN
KNOWN ISSUES, https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700--HELLDIVERS-2-Known-Issues