The statement of Summer Carnival event from Korean players in the CN server





Dear. 海猫络合物



Hello, I am a player who's been enjoying the game on the CN server for almost a year.



I am sending this statement because I am very frustrated about what’s going on with the game recently. I really like this game and don’t want to lose my interest like this. 


The following isn’t just an opinion of my own but a compilation of opinions from other CN server players who are also concerned about the game as much as I am. We kindly ask you to take time to read this and put it into your consideration regarding the game.



First of all, I want to talk about this year’s  limited banner cycle being too fast.


This year, there are total of 4 limited banner including the upcoming one, which are February 5th 『月隐晦明』, March 9th 『进攻、防守、战术交汇』, May 1st 『深悼』 and 『盛夏新星』 at August 3rd. There were limited operator banners every 2 months.


It is nowhere near the last year’s limited banner cycles. Last year’s limited operator banners were 『地生五金』 in January 16th, 『遗愿焰火』 in May 1st and 『勿忘我』 in November 1st. It's not even November yet but this year's limited banner already outnumbers the last year’s. Keeping this up would only lead more players to leave Arknights. 


According to a survey among the Korean players on the CN server, 75% of people answered that they prefer the limited operator banner cycle to be equivalent to the 2020’s, 20.9% of them prefer a slower cycle and only 4.1% said they are satisfied with this year’s cycle.

(Fig.1)

It clearly shows that players aren’t really satisfied with the limited banner cycle, so I carefully suggest you to slow down the cycle, and lower the pity timer a bit if possible. 



Second, I want to ask you about the future stance of Arknights’ limited operator banners.


The users were clearly not ready for the unexpected release of the limited Ch’en. Instead of coming out at 2.5 anniversary like it should’ve, it came out several months earlier than that. We have no idea what happened to your “consideration of the limited operator banner term” that you’ve mentioned back then, but this made it hard for users to keep track of the future limited banner cycle. Players are not likely to spend their money on standard banners when they have to worry about potential jumpscare of limited banner release.  


It’s not that people hate the existence of limited-time operator pickup. According to the survey,  92.8% of people answered they have no problem with some operators being limited.  

(Fig. 2)

This clearly shows that the problem isn’t about the limited-time banner itself but about the undesirable cycle of it.


Therefore, we ask you to at least provide a reasonable roadmap of limited operator banner plans for the users to follow. 



Thirdly, the poor quality issue of the limited operator, Ch’en the Holungday.


The user feedback of the limited Ch’en is arguably the worst among all limited operators. I can’t say it has nothing to do with the banner cycle issue. However, the fact that its illustration failed to gain positive responses even after the replacement really says everything. 


Even the 2D animation quality isn’t as attractive as the previous works. Quality issues like these are only going to leave more people questioning the quality of future limited operators.



We did another survey about 2D animation and illustration of Ch’en the Holungday which was once replaced. And the result is shown below.

(Fig. 3)

98.3% of participants answered that they are still unsatisfied with the result, leaving only 1.7% saying it’s now okay.


The overall quality of Ch’en the Holungday still needs to be way better than the current one.



Next we want to question the ‘Ch’en the Holungday’ itself.


Was Sniper Ch’en really necessary for the game? I’m not questioning the sniper Ch’en being a limited operator. Ch’en the Holungday has less probability than Lava the Purgatory(炎狱炎熔) and Skadi the Corrupting heart (浊心斯卡蒂). Until now, 异格 operators have their own sensitive story and use their existing background to make Arknights player embrace them easily. But sniper Ch’en was not the case.


We simply just don’t understand a thing about Ch’en randomly being 异格 operator when It could've been just normal Ch’en in her swimsuit skin.


For instance, Ch’en abandoning her Chi Xiao just to use some water gun as her weapon ruins not only her own character but the concept of Laterano. Laterano is supposed to be known for its well-developed firearm industry. But why even bother using their gun when Raythean water gun does its job but better?


In conclusion, we wish you to set a new operator story compatible with the world of Arknights. 



Fifth, the progress of the main story is too slow.


The addition of the main stages are too slow. The last one (怒号光明) was updated at November 1st, last year. If stage 9 update happens in September, it would be THE ONLY main stage update in 10 months. Also, I doubt that it's going to get a positive review. Rather, we are worried that there will be only double tracks that are hard to retrieve. Sarcophagus, Priestess, Devil, Relationships between Doctor and Sarkaz. There are already too many unresolved double tracks in Arknights story, and the addition of Spectre paradox just make things harder to understand. Why add a new paradox even though you can explain it all in one paradox?


We know it is hard, but we want some progress in the story that will allow us to understand the awesome story of Arknights.



Furthermore, absence of the contents is severe.


The addition of new contents like Integral Strategies, Multivariate Cooperation, Interlocking Competition is too slow. Yes, the Contingency Contract is a good event. But players are getting tired of it. While it's about time for other contents to be added, repetitions of Contingency Contract are getting way too old. Also, the absence of enjoyable content for a long time is one of the biggest frustrations of the players.


I am not asking for removal of the Contingency Contract, but to add some new content to enjoy.


Last, but not least. The lack of presence of OSTs. 


Don’t get me wrong, Arknights OSTs are fantastic. The OSTs suit corresponding operators and the game itself very well, just like you said “wouldn't it be awesome to combine Avant-garde music into our game?” in the interview. However, we don’t really get a chance to actually enjoy them properly in game, except for monster-siren, it's hard to listen to these songs properly.


We want you to come up with a way to enjoy that “Avant-garde” music in-game.




I don't know how much you will read this and how much you will accept this. But remember that this isn't just my words, but words from lots of Korean Arknight players on the CN server. We hope you know why players are upset and what the exact point of those feelings comes from.


We love Arknights. We want to enjoy this game longer. If you release a follow-up game, we might as well play it too. And if the day we have to leave this game comes, we want to say goodbye with happy memories rather than sad frowns.


Thanks for reading this long message.




Best Regards and thanks, 

348 Doctors from Korea who do love Arknights.

지인한테 한 번 검수받느라 늦었음 ㅈㅅ