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워밴드 때에는 각 모드별 Module.ini를 통해


# No extra penetration flags are set, so keep them ineffective
extra_penetration_factor_soak = 1.0 [방어관통 관련]
extra_penetration_factor_reduction = 1.0 [방어관통 관련]

# You can modify the damage system by editing the following values:
# The first three values determine the amount which will be directly subtracted from damage due to armor.
# The next three values determine the percentage reduction from the damage.

armor_soak_factor_against_cut = 0.8 [참격 방어력 비율]
armor_soak_factor_against_pierce = 0.65 [관통 방어력 비율]

armor_soak_factor_against_blunt = 0.5 [타격 방어력 비율]

armor_reduction_factor_against_cut = 1.0 [참격 저항력]
armor_reduction_factor_against_pierce = 0.5 [관통 저항력]
armor_reduction_factor_against_blunt = 0.75 [타격 저항력]


horse_charge_damage_multiplier = 1.0 [말 충돌 데미지 비율]
couched_lance_damage_multiplier = 0.65 [랜스 데미지 비율]
fall_damage_multiplier = 1.0 [낙하 데미지 비율]

#missiles with damage > shield_penetration_offset + shield_penetration_factor * shield
#will penetrate.

shield_penetration_offset = 30.0 [방패관통 데미지]
shield_penetration_factor = 3.0

#setting speed_power to 2.0 makes damage scale with the square of missile's speed.
# you can set it to 1.0 to make it scale linearly as it was before.
missile_damage_speed_power = 1.9 [탄환 속도에 따른 데미지]
melee_damage_speed_power = 2.0 [공격 속도에 따른 데미지]


이거로 조정 많이들 했잖아? 배너로드는 이런 거 없냐? xml 건드리면 될 것같은데 먼 파일을 건드려야 할 지 찾기가 너무 어렵네 ㅅㅂ