Latest Changes:
Multiplayer
Crashes

  • Fixed a rare crash at the beginning of a battle.
  • Fixed a rare crash that occurred when AI tries to find the missile range of a melee weapon.

Singleplayer
Crashes

  • Fixed a crash that occurred when the player successfully defected a lord through barter.
  • Fixed a crash that happens when the player character was walking on the campaign map after creating their own kingdom.
  • Fixed a crash caused by villager parties that don't have healthy troops.
  • Fixed a crash that occurs on the campaign map due to a problem with tournament renown gain.
  • Fixed a rare crash with AI thinking behavior in the “Need access to village commons” quest.
  • Fixed a rare crash that occurred due to log entries when a player battle ended.
  • Fixed a crash that occurred when attacking caravans without a leader.
  • Fixed a crash that occurred when a clan leader died and the selected heir was a lord that had recently been released or escaped from captivity.

Save & Load

  • Prevented the main storyline epilogue pop-up from reappearing every time the game was loaded.
  • Fixed a save system backwards compatibility problem with saving primitive data types.
  • Game now loads skill levels correctly from savegames created with versions prior to 1.1.0

Campaign Map

  • Added a middle layer for nameplate visibility on the campaign map. We now have a stage where players can see both towns names and castle names

Battles and Sieges

  • If a player’s fortification is besieged, they are warned by a text that appears in the top center of their screen. (Beforehand it only happened when the assault was already underway. Now we have 2 warnings - one when the siege begins and one when the assault starts.)

Clan and Party

  • If a player’s clan party is attacked, they are now informed with a center top notification.
  • The recruiting frequency of lords who are in a good financial situation was increased. They will now try to fill their party limits more frequently.
  • Fixed a bug that caused the consumption of more than 1 horse when we upgraded a troop to a mounted soldier while having several types of horses in our inventory.

Kingdoms and Diplomacy

  • Executions now also cause negative relations with honorable lords (if the executed is honorable too) and negative relations with friends of the executed. Additionally, we added further notifications for these consequences.
  • Mercenary minor factions no longer join kingdoms they are at war with.
  • Players can now fire mercenary factions they hired previously via dialogue. Players are asked to pay an appropriate wage per remaining influence. (Normally, we convert 20% of their earned influence to wage per day.) If the player rejects payment, they lose relations with the mercenary clan leader and the contract is cancelled.
  • Player’s mercenary payment per influence was stable after they entered a kingdom. Now it is refreshed every 30 days.
  • In some cases after a kingdom had been eliminated, the lords continued to spawn in a map location that is not reachable (near Rhesos Castle). They now spawn at a random settlement gate of their culture.

Economy and Trade

  • Caravans are now seen as more valuable targets by bandits and minor factions, which means that they will be attacked more. This will increase the number of battles that involve caravans. Previously, caravans were a nearly totally safe investment. Now bandits and minor faction lords sometimes attack caravans even if they are a bit stronger.
  • The pottery shop was very profitable - by creating 2 pieces of pottery (80 denars each) from one clay (20 denars) and doing this 4 times a day. Now one clay produces 1 pottery and pottery demand is halved to make its0 price more stable.

Other

  • Fixed the age of the player's brother.
  • Further fixes for NPC weight and build parameters as well as some NPC age fixes.

멀티

튕김현상

- 전투 시작시 튕김문제 해결

- AI가 근접무기 사용하는데 미사일 공격범위계산하며 튕기던 문제 수정


싱글

튕김현상

-플레이어가 협상능력으로 적영주 퇴치했을때 튕기던 문제 수정

-플레이어가 건국후 캠페인 맵 걷다가 튕기던 문제 수정

-씹창난 마을 군대로 인한 튕김 수정

-토너먼트 명성문제로 인한 캠페인맵 튕김 수정

-"Need access to village commons" 퀘스트중 AI의 행동계산중 가끔 튕기던 문제 수정

-전투후 전투결과 로그때문 가끔 튕기던 문제 수정

-지도자 없는 캐러밴 공격중 튕기던 문제 수정

-클랜 리더가 죽은뒤 후꼐자가 방금 막 수감중에서 해방한 경우 튕기던 문제 수정


세이브&로드

-게임 로드후 메인퀘 에필로그 팝업이 계속 뜨던 현상 해결

-세이브 하위 호환성을 위해 세이브 시스템 데이터 타입 수정

-1.1.0 이전 세이브 캐릭터 스킬 레벨 제대로 로드 가능하게 수정


캠패인 맵

-캠패인 맵에 이름표를 위한 중간 레이어 추가. 도시와 성 이름이 동시에 볼수 있을거임


전투와 공성

-플레이어의 도시/성이 포위당할 경우 스크링 상단 가운데에 경고텍스트가 뜸(포위 경고, 공격시작 둘다 따로 뜸)


클랜/파티

-플레이어의 클랜 파티가 공격당할경우 스크링 상단에 알림이 뜸

-경제적으로 여유있는 AI 영주들이 더 자주 신병모집함. 이제 파티 제한치 꽉 채울거임

-기병 유닛으로 업그레이드할때 인벤에 여려 종류의 말들이 있을경우 말을 1마리 이상 더 쓰던 버그 수정


왕국과 외교

-이제 처형은 처형당한이의 친구와도 부정적인 관계도를 주고 처형당한 놈이 명예로운 트레잇을 가졌다면 다른 명예로운 군주도 부정적으로 봄 (이부분 조금 햇갈림). 이부분에 대한 알림또한 추가함

-용병팩션이 자기들과 전쟁중인 왕국에 참전하던 문제 수정

-플레이어는 대화를 통해 용병팩션을 해고 가능. 해고할경우 남은 영향력을 돈으로 환산할 것을 요구하고 (보통 하루당 얻은 영향력 20%를 환산함) 이를 거부할시 관계도 훼손되고 용병계약 종료

-플레이어가 용병계약할시 영향력당 받던 보수가 고정되어 있지만 이제 30일마다 바뀜

-가끔 왕국이 망한후 몇몇 영주가 갈수없는 맵 위치에 스폰되었는데 (Rhesos 성 근처) 이제 자기 문화랑 관련된 무작위 성/마을에서 스폰함


경제/무역

-이제 도적단과 마이너 팩션들은 캐러밴을 더 고가치 표적으로 보고 더 자주 공격함. 이전까지는 캐러밴은 안전한 투자수단이였지만 이제 도적들과 마이너 팩션은 캐러밴이 조금 더 강해도 공격하려 할거임

-도자기 공방은 너무 사기였음. 이제 생산력 반으로 깎이고 가격도 안정적으로 바뀜


기타

-주인공의 형 나이를 바꿈

-몇몇 NPC의 체중과 나이를 고침



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