Singleplayer
Problems with Combat AI difficulty are known and worked on.
battania_village_j_winter map has particle problems.
In some rare cases, the Hideout Boss party might go missing.
Bannerlord icon does not appear on the taskbar after launcher got closed.
Looters Campaign AI sometimes calculates wrongly and attacks stronger enemies.
Using balista sometimes can show wrong animations for the user.
The camera movement is somewhat delayed on crouch animations.
The wrong numbers might be shown when prisoner ransoming.
When we talk with NPC named Tacteos in the tutorial, he can be taken as a prisoner.
Some of the sliders do not have any text inputs.
Equipment balancing and pricing are in progress.
Some banner icons are incorrectly positioned in the banner selection screen.
Blood particles on grass shown purple.
There is a high data allocation on the main menu and campaign map.
Combat AI difficulty options will be revisioned.
Combat AI difficulty settings will be added to character creation difficulty tab.
Sometimes, after loading a campaign save, UI might show different hero names.
Horse rein sometimes left attached to the hands when player wields two-handed spears.
Particles can bug out when the player changes an option.
The number of autosaves will be increased.
Weaponsmith animation has issues.
Some of the quest icons UI elements are inconsistent.
Save games improvements will be done.
Missing UI buttons on several resolutions.
Scene changes for vlandia_dungean_a.
Crafting cooldown information will be added to the UI.
Escort Merchant Caravan quest can bug out when saving and loading.
Some texts and variables are missing from the game dialogues.
Reloading the save may reset the party troop formations.
Old dialogues and game menus are being removed.
Some of the troop idle animations for Multiplayer are broken.
Some of the torches are not lit at night on empire_village_003 map.
When using ballista during the multiplayer siege and if the ballista gets broken, agents camera locks up and the player becomes unable to move even after spawning.
Character creation child animations will be improved.
Some of the villages have spawn points problems.
Fixes on dynamic resolutions.
Shop labels might be shown as duplicate.
Defend wall behaviour on AI has problems.
Borrowed troops are counting in party size. This is not the intended design.
AI infantry targeting against cavalry improvements.
In Rival Gang Quest, vlandia_town_a loads as it is in Siege.
Aserai faction bonus doesn't affect every caravan.
Rarely, debacle shout triggers indefinitely.
Sometimes formations in a field battle don't approach correctly.
Sometimes in field battles, infantry formations are having trouble on deciding if to engage cavalry or infantry.
Sometimes in field battles, troops should be categorised in a more logical way.
Villiage of Armonac has wrong production icon on the campaign map.
Deliver herd issue has a variable that cannot be localized.
Implementation of Auto blocking for singleplayer.
Stuttering camera movement on Campaign Map.
Some of the troop skills are unfinished.
Some of the smithing ingredients have problems.
The prices in stores sometimes can be very much off from the value of items.
In Rival Gang Quest, aserai_town_a has wrong spawn points.
While attacking a hideout if you hit F7 for transfer troops you can't lead any of your troops anymore.
Some of the sea parts of the campaign map are accessible. This should not be happening.
Can't reassign or unassign a key that's already assigned.
The main character is not rendered with some tattoos.
Some of the troops are in the wrong troop groups in the battles.
Player shouting "Infantry!" to cavalry formations with a companion.
You cannot recruit Aserai Recruits from Aserai Settlements.
Some castle gates may clip with the wall after opening them.
Crafting weapons-related problems are known.
Spy Party issue related problems are known.
AI sometimes can not find a settlement to patrol.
Quicksave by pressing F5 should notify the player.
MerchantArmyOfPoachersIssue related problems are known.
Some weapons can be shown as two-handers twice in UI.
Rival Gang Quest may not fail after selecting "I do not want to be part of this" option.
When Extortion by deserters issue fails, the deserter party disappears.
Character Creation Marched with Camp Followers Pose has item0 and item02 clipped in.
If you open "Donate prisoners" from settlement menu before making your companion handles Rival Gang Moving issue, party screen will only show prisoners. Opening "Donate Troops" screen from settlement menu and re-taking the issue should fix the problem.
If you make your companion handles the Nearby Bandit Base issue, the gold amount that you gain after the quest may not be shown in the notifications which are placed at the left-bottom of the screen.
While taking the Escort Caravan quest, you may not see the possible reward in the conversation text.
You may not be able to leave the settlement if a lord who you made successful safe passage barter besieges a settlement and you try to enter that settlement with "Break In" option.
Conversation problem that happens when the quest target of Family Feud also offers the player Family Feud quest
You may see crossed-swords flying in the air after loading a game that you saved while you were in the map an there was a battle.
Some s may be misplaced in the air in some Vlandian towns.
If you add a beard to a male character, the selected beard may disappear if you make your character female and male again.
You may see some buggy clippings in Sturgian Male costumes.
The landowner needs access to common grounds quest gets timed out right after getting the quest.
You may see some parallax issues on some stone models in the scenes.
Food consumption problem causes the party to stuck in the campaign map
You may see some harnesses' reins are not held by the player.
You may see some negative progress of town projects in "Manage Town" screen.
Persuasion in the siege, breaks the siege menu.
Family Feud Quest related problems are known.
Vlandia culture boardgame has broken visuals.
Extortion By Deserters quest related problems is known.
IsReserved variable loses its old value at game load.
Notable Wants Daughter Found related problems are known.
Main Hero and his brother's ages in the logs are not logical.
Needs to Deliver a Herd quest related problems are known.
Training for Retainers quest related problems is known.
Using civilian equipment for notables in the encyclopedia.
Battle_terrain_021 terrain problems in the winter season.
Voting relation effects are not applied. This is not the intended design.
Memory Optimizations in progress.
Lock a mouse cursor to a screen option will be implemented.
Persuading enemy to join your kingdom while you are besieging closes the siege menu.
Army of Poachers quest related problems is known.
Settlements Issue Improvements in progress.
New stand idle animations for camels.
No mercenary leave option on lords. This will be implemented.
Change Clothing button is not working in MP Character Creation.
Character creation name filed resets every time when that screen opens again.
Some of the texts in-game are shown with their id in the game.
Adjusting mercenary leave faction consequences in progress.
Player character should not be the only one who spawned with a horse in sieges. This will be changed.
Players should not be asked to sally out if the settlement is under siege. This will be changed.
Companions should be shown in civil equipment on thumbnails. This will be changed.
Can't sit on thrones on some keeps.
Horses should get injured in a fight and party speed should be reduced. This will be changed.
In character creation, if a player has a male with a beard and decides to change gender, the beard is deleted when player changes gender again.
Titles should be added to heroes. This will be changed.
When the player is captured sometimes his army is not disbanded.
Notification on Character Menu Button when Earned Skill or Attribute Point
All the hero face keys are the same in conversation scenes campaign map.
Attack animations should be adjusted according to weapons in the campaign map.
Ai cant climb the siege tower's ramp. This will be changed.
Rebalancing Shield Hitpoints.
Removal of Watchman Troop Upgrade from Villagers.
The game may crash when entering the arena.
The game may crash randomly on campaign map when in Army.
The game can rarely crash randomly when successfully joining a kingdom with barter.
The game can rarely crash after making peace barter.
The game sometimes can rarely crash on the campaign map. The game may crash when pasting face code in Character creation.
The game can rarely crash while showing income calculations.
The game may crash if a player goes to a hideout right after leaving a neutral besieged castle.
The game can rarely crash after a battle.
You may crash while bartering with bandits.
The game may crash when selecting leading an assault option.
After alt+tab, clicking anywhere on barter screen cancels the barter. This could lead to a crash when you try to start barter again.
If a quest village is being raided while you are waiting there for a quest, you might crash to desktop.
Tha game may crash when the player tries to reopen any text field UIs.
The game may crash when trying to simulate cloth.
The game may crash when trying to initiate a device.
The game may crash on GPUs.
The game may crash when trying to rendering water.
The game may crash when AI decides to patrol around a settlement.
The game may crash when removing a troop from a party.
The game may crash when on persuasion
The game can rarely crash when doing save load operations
The game can rarely crash when doing save load operations
The game can rarely crash when doing save load operations
The game can rarely crash on campaign map because of an out of order tick on conversations.
The game may crash when clicked reset all on character creation.
The game may crash after clicking done on scoreboard after battle.
The game may crash when GPU device initializes resources.
The game may crash when changing graphic settings.
The game may crash on GPU event.
The game may crash on entity destruction.
The game may crash on mesh destruction.
The game may crash after clicking done on scoreboard after battle.
The game may crash when compiling shaders.
In some rare cases, changing the language of the game several times may crash the game when joining the matchmaker.
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