• Changes the damage model to encourage longer, tactical battles. Armor reduces damage by a greater factor than vanilla and damage is generally lower from the front. However, attacks from the side and back are given bonus damage, to represent the defender being unable to anticipate the attack. This is especially true for opponents with shields.
  • Troop collision radius is increased programatically, such that troops are much less likely to clip into each other and front lines are much more well-defined.
  • Foot soldier's physics weight is increased the more friendly troops are in very close proximity. This means that it's harder to force your way through dense formations of troops, and they have an easier time pushing into less dense enemy formations.
  • Weapon skills provide a 2% per level bonus to damage (after armor is applied). This applies to AI as well. Combined with armor providing improved damage reduction, this generally means elite troops are stronger relative to basic troops. It would be difficult for a player with only basic skills to engage a lord, decked out in the best armor, at the start of the game. 
  • Noble and basic troops are treated differently; the first three slots in recruitment only provide basic troops, while the last three can provide noble troops. This provides greater incentive to build and maintain relationships with village and town notables. 
  • Cultural-specific female troops. Female versions of troops are generated automatically and this should be compatible with mods that add new troop types. Certain cultures (e.g. Sturgia, Khuzait) provide more female troops, while in other cultures (e.g. Vlandia, Aserai) they are rarer. This should also work with mods that add female-only troops. For example, the female Sturgian warriors will upgrade to the Valkyrie line in the wonderful "Noble Troops" mod, while males will not be able to follow that upgrade path.
  • Combat tips and Raise the Meek provide greater amounts of experience as your leadership skills increase, and provide experience to all your units, rather than a static amount spread among all units of a given type. 
  • Stewardship reduces party wages slightly (about 0.3% per level).
  • Scouting provides a slight speed bonus (1 speed per 250 levels)
  • Morale provides a speed bonus or malus of up to 1.5 at the extremes







Probably not save game compatible, sorry.





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