[Fire Lord]
# What type of units are allowed to use fire arrows
# 0=None, 1=Player, 2=Heroes, 3=Companions, 4=Allies, 5=Enemies, 6=All
AllowedUnitType=3
# At what time of day can you use fire arrows.
# Siege=1 means regardless of time, the fire arrows will be used in siege battles.
UseFireArrowsAtDay=0
UseFireArrowsAtNight=1
UseFireArrowsAtSiege=1
# Whether to lit thrown weapon as well.
AllowFireThrownWeapon=1
# Percent probability of shooting a fire arrow, does not affect the player.
ChancesOfFireArrow=100
# For how long should sticked arrow's fire remains before it goes out.
StickedArrowsBurningTime=10
# Point light parmeters.
# Default to orange. You can customize it be shine any color you want.
FireArrowLightColorR=216
FireArrowLightColorG=138
FireArrowLightColorB=0
FireArrowLightRadius=5
FireArrowLightIntensity=100
# Fire sword toggle key.
# Can be any key. But better not to set keys used by native game.
FireSwordToggleKey=RightControl
# Whether to light player's body when fire sword actived, only visuals and no damages.
IgnitePlayerBody=1
# Point light parmeters.
# Default to orange. You can customize it be shine any color you want.
FireSwordLightColorR=216
FireSwordLightColorG=138
FireSwordLightColorB=0
FireSwordLightRadius=8
FireSwordLightIntensity=85
# Whether should fire arrow or fire sword ignite enemies.
# Turn both off to disable ignitions.
IgniteTargetWithFireArrow=1
IgniteTargetWithFireSword=1
# Ignition works as there's a ignition bar on every agent, and they burn when the bar is full.
# The bar fills every time they got hit by fire arrow or fire sword, and drops with time.
# You can customize the values here.
IgnitionBarMax=100
IgnitionPerFireArrow=75
IgnitionPerFireSwordHit=200
IgnitionDropPerSecond=10
# The duration of the ignition, how long will the entity burns.
IgnitionDurationInSecond=5
# Point light parmeters.
# Default to orange. You can customize it be shine any color you want.
IgnitionLightColorR=216
IgnitionLightColorG=138
IgnitionLightColorB=0
IgnitionLightRadius=7
IgnitionLightIntensity=125
# Wether should ignition deal damages, and how much damages per second.
IgnitionDealDamage=1
IgnitionDamagePerSecond=40
댓글 0