이거 슈발 왜 튕기는지 모르겠다 혹시 나에게 답을 알려줄 차칸 아이들을 구한다
[20:42:15] [Render thread/INFO]: [Shaders] Dryness halflife: 100.0
[20:42:15] [Render thread/INFO]: [Shaders] Eye brightness halflife: 5.0
[20:42:15] [Render thread/INFO]: [Shaders] colortex6 clear disabled
[20:42:15] [Render thread/INFO]: [Shaders] colortex9 clear disabled
[20:42:15] [Render thread/INFO]: [Shaders] Program loaded: world0/composite5
[20:42:15] [Render thread/INFO]: [Shaders] Draw buffers: 0569 -> 0561
[20:42:15] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:42:15] [Render thread/INFO]: [Shaders] Noise texture enabled
[20:42:15] [Render thread/INFO]: [Shaders] Noise texture resolution: 256
[20:42:15] [Render thread/INFO]: [Shaders] Sun path rotation: -25.0
[20:42:15] [Render thread/INFO]: [Shaders] Wetness halflife: 260.0
[20:42:15] [Render thread/INFO]: [Shaders] Dryness halflife: 100.0
[20:42:15] [Render thread/INFO]: [Shaders] Eye brightness halflife: 5.0
[20:42:15] [Render thread/INFO]: [Shaders] Program loaded: world0/composite6
[20:42:15] [Render thread/INFO]: [Shaders] colortex0 mipmap enabled
[20:42:15] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:42:15] [Render thread/INFO]: [Shaders] Noise texture enabled
[20:42:15] [Render thread/INFO]: [Shaders] Noise texture resolution: 256
[20:42:15] [Render thread/INFO]: [Shaders] Sun path rotation: -25.0
[20:42:15] [Render thread/INFO]: [Shaders] Wetness halflife: 260.0
[20:42:15] [Render thread/INFO]: [Shaders] Dryness halflife: 100.0
[20:42:15] [Render thread/INFO]: [Shaders] Eye brightness halflife: 5.0
[20:42:15] [Render thread/INFO]: [Shaders] Program loaded: world0/composite7
[20:42:15] [Render thread/INFO]: [Shaders] colortex0 mipmap enabled
[20:42:15] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:42:15] [Render thread/INFO]: [Shaders] Noise texture enabled
[20:42:15] [Render thread/INFO]: [Shaders] Noise texture resolution: 256
[20:42:15] [Render thread/INFO]: [Shaders] Sun path rotation: -25.0
[20:42:15] [Render thread/INFO]: [Shaders] Wetness halflife: 260.0
[20:42:15] [Render thread/INFO]: [Shaders] Dryness halflife: 100.0
[20:42:15] [Render thread/INFO]: [Shaders] Eye brightness halflife: 5.0
[20:42:15] [Render thread/INFO]: [Shaders] Program loaded: world0/composite8
[20:42:15] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:42:15] [Render thread/INFO]: [Shaders] Noise texture enabled
[20:42:15] [Render thread/INFO]: [Shaders] Noise texture resolution: 256
[20:42:15] [Render thread/INFO]: [Shaders] Sun path rotation: -25.0
[20:42:15] [Render thread/INFO]: [Shaders] Wetness halflife: 260.0
[20:42:15] [Render thread/INFO]: [Shaders] Dryness halflife: 100.0
[20:42:15] [Render thread/INFO]: [Shaders] Eye brightness halflife: 5.0
[20:42:15] [Render thread/INFO]: [Shaders] Program loaded: world0/composite9
[20:42:15] [Render thread/INFO]: [Shaders] colortex0 mipmap enabled
[20:42:15] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:42:15] [Render thread/INFO]: [Shaders] Noise texture enabled
[20:42:15] [Render thread/INFO]: [Shaders] Noise texture resolution: 256
[20:42:15] [Render thread/INFO]: [Shaders] Sun path rotation: -25.0
[20:42:15] [Render thread/INFO]: [Shaders] Wetness halflife: 260.0
[20:42:15] [Render thread/INFO]: [Shaders] Dryness halflife: 100.0
[20:42:15] [Render thread/INFO]: [Shaders] Eye brightness halflife: 5.0
[20:42:15] [Render thread/INFO]: [Shaders] Program loaded: world0/composite10
[20:42:15] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:42:15] [Render thread/INFO]: [Shaders] Noise texture enabled
[20:42:15] [Render thread/INFO]: [Shaders] Noise texture resolution: 256
[20:42:15] [Render thread/INFO]: [Shaders] Sun path rotation: -25.0
[20:42:15] [Render thread/INFO]: [Shaders] Wetness halflife: 260.0
[20:42:15] [Render thread/INFO]: [Shaders] Dryness halflife: 100.0
[20:42:15] [Render thread/INFO]: [Shaders] Eye brightness halflife: 5.0
[20:42:15] [Render thread/INFO]: [Shaders] Program loaded: world0/composite11
[20:42:15] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:42:15] [Render thread/INFO]: [Shaders] Noise texture enabled
[20:42:15] [Render thread/INFO]: [Shaders] Noise texture resolution: 256
[20:42:15] [Render thread/INFO]: [Shaders] Sun path rotation: -25.0
[20:42:15] [Render thread/INFO]: [Shaders] Wetness halflife: 260.0
[20:42:15] [Render thread/INFO]: [Shaders] Dryness halflife: 100.0
[20:42:15] [Render thread/INFO]: [Shaders] Eye brightness halflife: 5.0
[20:42:15] [Render thread/INFO]: [Shaders] Program loaded: world0/composite12
[20:42:15] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:42:15] [Render thread/INFO]: [Shaders] Noise texture enabled
[20:42:15] [Render thread/INFO]: [Shaders] Noise texture resolution: 256
[20:42:15] [Render thread/INFO]: [Shaders] Sun path rotation: -25.0
[20:42:15] [Render thread/INFO]: [Shaders] Wetness halflife: 260.0
[20:42:15] [Render thread/INFO]: [Shaders] Dryness halflife: 100.0
[20:42:15] [Render thread/INFO]: [Shaders] Eye brightness halflife: 5.0
[20:42:15] [Render thread/INFO]: [Shaders] Program loaded: world0/composite13
[20:42:15] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:42:15] [Render thread/INFO]: [Shaders] Noise texture enabled
[20:42:15] [Render thread/INFO]: [Shaders] Noise texture resolution: 256
[20:42:15] [Render thread/INFO]: [Shaders] Sun path rotation: -25.0
[20:42:15] [Render thread/INFO]: [Shaders] Wetness halflife: 260.0
[20:42:15] [Render thread/INFO]: [Shaders] Dryness halflife: 100.0
[20:42:15] [Render thread/INFO]: [Shaders] Eye brightness halflife: 5.0
[20:42:15] [Render thread/INFO]: [Shaders] Program loaded: world0/composite14
[20:42:15] [Render thread/WARN]: [OptiFine] Unknown macro value: DIM
[20:42:15] [Render thread/WARN]: [OptiFine] Unknown macro value: DIM
[20:42:15] [Render thread/WARN]: [OptiFine] Unknown macro value: DIM
[20:42:15] [Render thread/WARN]: [OptiFine] Unknown macro value: DIM
[20:42:15] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:42:15] [Render thread/INFO]: [Shaders] Noise texture enabled
[20:42:15] [Render thread/INFO]: [Shaders] Noise texture resolution: 256
[20:42:15] [Render thread/INFO]: [Shaders] Sun path rotation: -25.0
[20:42:15] [Render thread/INFO]: [Shaders] Wetness halflife: 260.0
[20:42:15] [Render thread/INFO]: [Shaders] Dryness halflife: 100.0
[20:42:15] [Render thread/INFO]: [Shaders] Eye brightness halflife: 5.0
[20:42:15] [Render thread/WARN]: [OptiFine] Unknown macro value: DIM
[20:42:15] [Render thread/WARN]: [OptiFine] Unknown macro value: DIM
[20:42:15] [Render thread/WARN]: [OptiFine] Unknown macro value: DIM
[20:42:15] [Render thread/WARN]: [OptiFine] Unknown macro value: DIM
[20:42:15] [Render thread/WARN]: [OptiFine] Unknown macro value: DIM
[20:42:15] [Render thread/WARN]: [OptiFine] Unknown macro value: DIM
[20:42:15] [Render thread/WARN]: [OptiFine] Unknown macro value: DIM
[20:42:15] [Render thread/INFO]: [Shaders] Program loaded: world0/composite15
[20:42:15] [Render thread/INFO]: [Shaders] colortex0 format: RGBA16F
[20:42:15] [Render thread/INFO]: [Shaders] colortex1 format: RGBA16
[20:42:15] [Render thread/INFO]: [Shaders] colortex2 format: RGBA16
[20:42:15] [Render thread/INFO]: [Shaders] colortex3 format: RGBA16
[20:42:15] [Render thread/INFO]: [Shaders] colortex4 format: RGBA16F
[20:42:15] [Render thread/INFO]: [Shaders] colortex5 format: RGBA16F
[20:42:15] [Render thread/INFO]: [Shaders] colortex6 format: RGBA16F
[20:42:15] [Render thread/INFO]: [Shaders] colortex7 format: RGBA16
[20:42:15] [Render thread/INFO]: [Shaders] colortex8 format: RGBA16F
[20:42:15] [Render thread/INFO]: [Shaders] colortex9 format: R16F
[20:42:15] [Render thread/INFO]: [Shaders] colortex10 format: RGBA16F
[20:42:15] [Render thread/INFO]: [Shaders] colortex11 format: RGBA16F
[20:42:15] [Render thread/INFO]: [Shaders] colortex12 format: RGBA16
[20:42:15] [Render thread/INFO]: [Shaders] colortex13 format: RGBA16F
[20:42:15] [Render thread/INFO]: [Shaders] colortex14 format: RG8
[20:42:15] [Render thread/INFO]: [Shaders] shadowcolor0 format: RGBA16
[20:42:15] [Render thread/INFO]: [Shaders] shadowcolor1 format: RGBA16
[20:42:15] [Render thread/INFO]: [Shaders] colortex0 clear color: 0.0 0.0 0.0 1.0
[20:42:15] [Render thread/INFO]: [Shaders] colortex3 clear color: 0.0 0.0 0.0 0.0
[20:42:15] [Render thread/INFO]: [Shaders] colortex6 clear disabled
[20:42:15] [Render thread/INFO]: [Shaders] colortex9 clear disabled
[20:42:15] [Render thread/INFO]: [Shaders] colortex10 clear disabled
[20:42:15] [Render thread/INFO]: [Shaders] colortex11 clear disabled
[20:42:15] [Render thread/INFO]: [Shaders] colortex12 clear disabled
[20:42:15] [Render thread/INFO]: [Shaders] colortex13 clear disabled
[20:42:15] [Render thread/INFO]: [Shaders] Noise texture enabled
[20:42:15] [Render thread/INFO]: [Shaders] Noise texture resolution: 256
[20:42:15] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:42:15] [Render thread/INFO]: [Shaders] Noise texture enabled
[20:42:15] [Render thread/INFO]: [Shaders] Noise texture resolution: 256
[20:42:15] [Render thread/INFO]: [Shaders] Sun path rotation: -25.0
[20:42:15] [Render thread/INFO]: [Shaders] Wetness halflife: 260.0
[20:42:15] [Render thread/INFO]: [Shaders] Dryness halflife: 100.0
[20:42:15] [Render thread/INFO]: [Shaders] Eye brightness halflife: 5.0
[20:42:15] [Render thread/INFO]: [Shaders] Program loaded: world0/final
[20:42:15] [Render thread/INFO]: [Shaders] usedColorBuffers: 16
[20:42:15] [Render thread/INFO]: [Shaders] usedDepthBuffers: 3
[20:42:15] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 2
[20:42:15] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 2
[20:42:15] [Render thread/INFO]: [Shaders] usedColorAttachs: 16
[20:42:15] [Render thread/INFO]: [Shaders] usedDrawBuffers: 8
[20:42:15] [Render thread/INFO]: [Shaders] bindImageTextures: false
[20:42:15] [Render thread/INFO]: [Shaders] Framebuffer created: dfb
[20:42:15] [Render thread/INFO]: [Shaders] Framebuffer created: sfb
[20:42:15] [Render thread/INFO]: [Shaders] Reset model renderers
[20:42:15] [Render thread/INFO]: [Shaders] Reset world renderers
[20:42:15] [Render thread/INFO]: [Shaders] Framebuffer created: dfb, [338], [36068]
[20:42:15] [Render thread/INFO]: [Shaders] Framebuffer created: dfb, [354], [36068]
[20:42:15] [Render thread/INFO]: Reloading entity icon resources...
[20:42:15] [Render thread/INFO]: Done!
[20:42:15] [Render thread/INFO]: Minimap session finalized.
[20:42:15] [Render thread/INFO]: Finalizing world map session...
[20:42:15] [Thread-6/INFO]: World map cleaned normally!
[20:42:15] [Render thread/INFO]: World map session finalized.
[20:42:20] [Render thread/INFO]: Stopping!
무현이의 거추장스러운 거추