이거 슈발 왜 튕기는지 모르겠다 혹시 나에게 답을 알려줄 차칸 아이들을 구한다

[20:42:15] [Render thread/INFO]: [Shaders] Dryness halflife: 100.0

[20:42:15] [Render thread/INFO]: [Shaders] Eye brightness halflife: 5.0

[20:42:15] [Render thread/INFO]: [Shaders] colortex6 clear disabled

[20:42:15] [Render thread/INFO]: [Shaders] colortex9 clear disabled

[20:42:15] [Render thread/INFO]: [Shaders] Program loaded: world0/composite5

[20:42:15] [Render thread/INFO]: [Shaders] Draw buffers: 0569 -> 0561

[20:42:15] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048

[20:42:15] [Render thread/INFO]: [Shaders] Noise texture enabled

[20:42:15] [Render thread/INFO]: [Shaders] Noise texture resolution: 256

[20:42:15] [Render thread/INFO]: [Shaders] Sun path rotation: -25.0

[20:42:15] [Render thread/INFO]: [Shaders] Wetness halflife: 260.0

[20:42:15] [Render thread/INFO]: [Shaders] Dryness halflife: 100.0

[20:42:15] [Render thread/INFO]: [Shaders] Eye brightness halflife: 5.0

[20:42:15] [Render thread/INFO]: [Shaders] Program loaded: world0/composite6

[20:42:15] [Render thread/INFO]: [Shaders] colortex0 mipmap enabled

[20:42:15] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048

[20:42:15] [Render thread/INFO]: [Shaders] Noise texture enabled

[20:42:15] [Render thread/INFO]: [Shaders] Noise texture resolution: 256

[20:42:15] [Render thread/INFO]: [Shaders] Sun path rotation: -25.0

[20:42:15] [Render thread/INFO]: [Shaders] Wetness halflife: 260.0

[20:42:15] [Render thread/INFO]: [Shaders] Dryness halflife: 100.0

[20:42:15] [Render thread/INFO]: [Shaders] Eye brightness halflife: 5.0

[20:42:15] [Render thread/INFO]: [Shaders] Program loaded: world0/composite7

[20:42:15] [Render thread/INFO]: [Shaders] colortex0 mipmap enabled

[20:42:15] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048

[20:42:15] [Render thread/INFO]: [Shaders] Noise texture enabled

[20:42:15] [Render thread/INFO]: [Shaders] Noise texture resolution: 256

[20:42:15] [Render thread/INFO]: [Shaders] Sun path rotation: -25.0

[20:42:15] [Render thread/INFO]: [Shaders] Wetness halflife: 260.0

[20:42:15] [Render thread/INFO]: [Shaders] Dryness halflife: 100.0

[20:42:15] [Render thread/INFO]: [Shaders] Eye brightness halflife: 5.0

[20:42:15] [Render thread/INFO]: [Shaders] Program loaded: world0/composite8

[20:42:15] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048

[20:42:15] [Render thread/INFO]: [Shaders] Noise texture enabled

[20:42:15] [Render thread/INFO]: [Shaders] Noise texture resolution: 256

[20:42:15] [Render thread/INFO]: [Shaders] Sun path rotation: -25.0

[20:42:15] [Render thread/INFO]: [Shaders] Wetness halflife: 260.0

[20:42:15] [Render thread/INFO]: [Shaders] Dryness halflife: 100.0

[20:42:15] [Render thread/INFO]: [Shaders] Eye brightness halflife: 5.0

[20:42:15] [Render thread/INFO]: [Shaders] Program loaded: world0/composite9

[20:42:15] [Render thread/INFO]: [Shaders] colortex0 mipmap enabled

[20:42:15] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048

[20:42:15] [Render thread/INFO]: [Shaders] Noise texture enabled

[20:42:15] [Render thread/INFO]: [Shaders] Noise texture resolution: 256

[20:42:15] [Render thread/INFO]: [Shaders] Sun path rotation: -25.0

[20:42:15] [Render thread/INFO]: [Shaders] Wetness halflife: 260.0

[20:42:15] [Render thread/INFO]: [Shaders] Dryness halflife: 100.0

[20:42:15] [Render thread/INFO]: [Shaders] Eye brightness halflife: 5.0

[20:42:15] [Render thread/INFO]: [Shaders] Program loaded: world0/composite10

[20:42:15] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048

[20:42:15] [Render thread/INFO]: [Shaders] Noise texture enabled

[20:42:15] [Render thread/INFO]: [Shaders] Noise texture resolution: 256

[20:42:15] [Render thread/INFO]: [Shaders] Sun path rotation: -25.0

[20:42:15] [Render thread/INFO]: [Shaders] Wetness halflife: 260.0

[20:42:15] [Render thread/INFO]: [Shaders] Dryness halflife: 100.0

[20:42:15] [Render thread/INFO]: [Shaders] Eye brightness halflife: 5.0

[20:42:15] [Render thread/INFO]: [Shaders] Program loaded: world0/composite11

[20:42:15] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048

[20:42:15] [Render thread/INFO]: [Shaders] Noise texture enabled

[20:42:15] [Render thread/INFO]: [Shaders] Noise texture resolution: 256

[20:42:15] [Render thread/INFO]: [Shaders] Sun path rotation: -25.0

[20:42:15] [Render thread/INFO]: [Shaders] Wetness halflife: 260.0

[20:42:15] [Render thread/INFO]: [Shaders] Dryness halflife: 100.0

[20:42:15] [Render thread/INFO]: [Shaders] Eye brightness halflife: 5.0

[20:42:15] [Render thread/INFO]: [Shaders] Program loaded: world0/composite12

[20:42:15] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048

[20:42:15] [Render thread/INFO]: [Shaders] Noise texture enabled

[20:42:15] [Render thread/INFO]: [Shaders] Noise texture resolution: 256

[20:42:15] [Render thread/INFO]: [Shaders] Sun path rotation: -25.0

[20:42:15] [Render thread/INFO]: [Shaders] Wetness halflife: 260.0

[20:42:15] [Render thread/INFO]: [Shaders] Dryness halflife: 100.0

[20:42:15] [Render thread/INFO]: [Shaders] Eye brightness halflife: 5.0

[20:42:15] [Render thread/INFO]: [Shaders] Program loaded: world0/composite13

[20:42:15] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048

[20:42:15] [Render thread/INFO]: [Shaders] Noise texture enabled

[20:42:15] [Render thread/INFO]: [Shaders] Noise texture resolution: 256

[20:42:15] [Render thread/INFO]: [Shaders] Sun path rotation: -25.0

[20:42:15] [Render thread/INFO]: [Shaders] Wetness halflife: 260.0

[20:42:15] [Render thread/INFO]: [Shaders] Dryness halflife: 100.0

[20:42:15] [Render thread/INFO]: [Shaders] Eye brightness halflife: 5.0

[20:42:15] [Render thread/INFO]: [Shaders] Program loaded: world0/composite14

[20:42:15] [Render thread/WARN]: [OptiFine] Unknown macro value: DIM

[20:42:15] [Render thread/WARN]: [OptiFine] Unknown macro value: DIM

[20:42:15] [Render thread/WARN]: [OptiFine] Unknown macro value: DIM

[20:42:15] [Render thread/WARN]: [OptiFine] Unknown macro value: DIM

[20:42:15] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048

[20:42:15] [Render thread/INFO]: [Shaders] Noise texture enabled

[20:42:15] [Render thread/INFO]: [Shaders] Noise texture resolution: 256

[20:42:15] [Render thread/INFO]: [Shaders] Sun path rotation: -25.0

[20:42:15] [Render thread/INFO]: [Shaders] Wetness halflife: 260.0

[20:42:15] [Render thread/INFO]: [Shaders] Dryness halflife: 100.0

[20:42:15] [Render thread/INFO]: [Shaders] Eye brightness halflife: 5.0

[20:42:15] [Render thread/WARN]: [OptiFine] Unknown macro value: DIM

[20:42:15] [Render thread/WARN]: [OptiFine] Unknown macro value: DIM

[20:42:15] [Render thread/WARN]: [OptiFine] Unknown macro value: DIM

[20:42:15] [Render thread/WARN]: [OptiFine] Unknown macro value: DIM

[20:42:15] [Render thread/WARN]: [OptiFine] Unknown macro value: DIM

[20:42:15] [Render thread/WARN]: [OptiFine] Unknown macro value: DIM

[20:42:15] [Render thread/WARN]: [OptiFine] Unknown macro value: DIM

[20:42:15] [Render thread/INFO]: [Shaders] Program loaded: world0/composite15

[20:42:15] [Render thread/INFO]: [Shaders] colortex0 format: RGBA16F

[20:42:15] [Render thread/INFO]: [Shaders] colortex1 format: RGBA16

[20:42:15] [Render thread/INFO]: [Shaders] colortex2 format: RGBA16

[20:42:15] [Render thread/INFO]: [Shaders] colortex3 format: RGBA16

[20:42:15] [Render thread/INFO]: [Shaders] colortex4 format: RGBA16F

[20:42:15] [Render thread/INFO]: [Shaders] colortex5 format: RGBA16F

[20:42:15] [Render thread/INFO]: [Shaders] colortex6 format: RGBA16F

[20:42:15] [Render thread/INFO]: [Shaders] colortex7 format: RGBA16

[20:42:15] [Render thread/INFO]: [Shaders] colortex8 format: RGBA16F

[20:42:15] [Render thread/INFO]: [Shaders] colortex9 format: R16F

[20:42:15] [Render thread/INFO]: [Shaders] colortex10 format: RGBA16F

[20:42:15] [Render thread/INFO]: [Shaders] colortex11 format: RGBA16F

[20:42:15] [Render thread/INFO]: [Shaders] colortex12 format: RGBA16

[20:42:15] [Render thread/INFO]: [Shaders] colortex13 format: RGBA16F

[20:42:15] [Render thread/INFO]: [Shaders] colortex14 format: RG8

[20:42:15] [Render thread/INFO]: [Shaders] shadowcolor0 format: RGBA16

[20:42:15] [Render thread/INFO]: [Shaders] shadowcolor1 format: RGBA16

[20:42:15] [Render thread/INFO]: [Shaders] colortex0 clear color: 0.0 0.0 0.0 1.0

[20:42:15] [Render thread/INFO]: [Shaders] colortex3 clear color: 0.0 0.0 0.0 0.0

[20:42:15] [Render thread/INFO]: [Shaders] colortex6 clear disabled

[20:42:15] [Render thread/INFO]: [Shaders] colortex9 clear disabled

[20:42:15] [Render thread/INFO]: [Shaders] colortex10 clear disabled

[20:42:15] [Render thread/INFO]: [Shaders] colortex11 clear disabled

[20:42:15] [Render thread/INFO]: [Shaders] colortex12 clear disabled

[20:42:15] [Render thread/INFO]: [Shaders] colortex13 clear disabled

[20:42:15] [Render thread/INFO]: [Shaders] Noise texture enabled

[20:42:15] [Render thread/INFO]: [Shaders] Noise texture resolution: 256

[20:42:15] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048

[20:42:15] [Render thread/INFO]: [Shaders] Noise texture enabled

[20:42:15] [Render thread/INFO]: [Shaders] Noise texture resolution: 256

[20:42:15] [Render thread/INFO]: [Shaders] Sun path rotation: -25.0

[20:42:15] [Render thread/INFO]: [Shaders] Wetness halflife: 260.0

[20:42:15] [Render thread/INFO]: [Shaders] Dryness halflife: 100.0

[20:42:15] [Render thread/INFO]: [Shaders] Eye brightness halflife: 5.0

[20:42:15] [Render thread/INFO]: [Shaders] Program loaded: world0/final

[20:42:15] [Render thread/INFO]: [Shaders] usedColorBuffers: 16

[20:42:15] [Render thread/INFO]: [Shaders] usedDepthBuffers: 3

[20:42:15] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 2

[20:42:15] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 2

[20:42:15] [Render thread/INFO]: [Shaders] usedColorAttachs: 16

[20:42:15] [Render thread/INFO]: [Shaders] usedDrawBuffers: 8

[20:42:15] [Render thread/INFO]: [Shaders] bindImageTextures: false

[20:42:15] [Render thread/INFO]: [Shaders] Framebuffer created: dfb

[20:42:15] [Render thread/INFO]: [Shaders] Framebuffer created: sfb

[20:42:15] [Render thread/INFO]: [Shaders] Reset model renderers

[20:42:15] [Render thread/INFO]: [Shaders] Reset world renderers

[20:42:15] [Render thread/INFO]: [Shaders] Framebuffer created: dfb, [338], [36068]

[20:42:15] [Render thread/INFO]: [Shaders] Framebuffer created: dfb, [354], [36068]

[20:42:15] [Render thread/INFO]: Reloading entity icon resources...

[20:42:15] [Render thread/INFO]: Done!

[20:42:15] [Render thread/INFO]: Minimap session finalized.

[20:42:15] [Render thread/INFO]: Finalizing world map session...

[20:42:15] [Thread-6/INFO]: World map cleaned normally!

[20:42:15] [Render thread/INFO]: World map session finalized.

[20:42:20] [Render thread/INFO]: Stopping!