# Forging Claim on Alexander the Great's Bloodline.


#Opportunity arises.

narrative_event = {

id = HF.24200

title = EVTTITLEHF24200 

desc = EVTDESCAHF24200

picture = GFX_evt_hippodrome_byzantine

border = GFX_event_narrative_frame_war

is_triggered_only = yes


ai = no

capable_only = yes

prisoner = no


trigger = { 

real_tier = EMPEROR

prestige = 10000

is_adult = yes

ai = no

is_alternate_start = no

NOT = { trait = content }

NOT = { has_character_flag = flag_chance_for_alexander_blood } #Opportunity only once per character.

NOT = { has_global_flag = flag_alexander_blood_restored } #Bloodline unlocked only once per playthrough.

capital_scope = { 

OR = { 

region = world_europe_west

region = world_europe_north

region = world_europe_south

region = world_europe_east

region = world_asia_minor

region = world_middle_east_jerusalem

region = world_middle_east_arabia

}

}

}


weight_multiplier = { 

days = 1

modifier = {

factor = 3

trait = ambitious

}

modifier = {

factor = 2

religion_group = christian

}

modifier = {

factor = 3

religion = hellenic_pagan_reformed

}

modifier = {

factor = 2

religion = hellenic_pagan

}

modifier = {

factor = 3

culture = greek

}

modifier = {

factor = 1.5

culture_group = latin

}

modifier = {

factor = 0.5

age = 50

}

modifier = {

factor = 2

trait = brave

}

modifier = {

factor = 2

has_education_martial_trigger = yes

}

modifier = {

factor = 2

has_lifestyle_martial_trigger = yes

}

modifier = {

factor = 2

capital_scope = { region = world_asia_minor }

}

modifier = {

factor = 2

trait = scholar

}

modifier = {

factor = 2

has_ambition = obj_forge_bloodline

}

modifier = {

factor = 2

learning = 8

}

modifier = {

factor = 2

learning = 10

}

modifier = {

factor = 2

learning = 12

}

modifier = {

factor = 2

learning = 14

}

modifier = {

factor = 2

learning = 16

}

modifier = {

factor = 2

learning = 18

}

modifier = {

factor = 2

learning = 20

}

modifier = {

factor = 2

learning = 22

}

modifier = {

factor = 2

learning = 24

}

modifier = {

factor = 2

learning = 26

}

modifier = {

factor = 2

learning = 28

}

modifier = {

factor = 2

learning = 30

}

modifier = {

factor = 1.5

prestige = 12000

}

modifier = {

factor = 1.5

prestige = 14000

}

modifier = {

factor = 1.5

prestige = 16000

}

modifier = {

factor = 1.5

prestige = 18000

}

modifier = {

factor = 1.5

prestige = 20000

}

modifier = {

factor = 1.5

piety = 1000

OR = {

religion = hellenic_pagan

religion = hellenic_pagan_reformed

}

}

modifier = {

factor = 1.5

piety = 1500

OR = {

religion = hellenic_pagan

religion = hellenic_pagan_reformed

}

}

modifier = {

factor = 1.75

piety = 2000

OR = {

religion = hellenic_pagan

religion = hellenic_pagan_reformed

}

}

modifier = {

factor = 1.75

check_variable = { which = bloodline_won_wars value = 5 }

}

modifier = {

factor = 1.75

check_variable = { which = bloodline_won_wars value = 10 }

}

}


immediate = { 

set_character_flag = flag_chance_for_alexander_blood

}


option = { #Pursue.

name = EVTOPTAHF24200

custom_tooltip = { text = TT_EVTOPTAHF24200 }

hidden_tooltip = { narrative_event = { id = HF.24201 days = 25 random = 25 } }

}

option = { #Abandon.

name = EVTOPTBHF24200

}

}


알렉산더혈통 위조는 명성 1만이상 황제에 만족트레잇 없고 대충 잡아서 알렉산더 영토권역에 수도가 있고 


헬레닉종교, 야망, 그리스랑 라틴문화등등에 학력이랑 명성따라서 가중치 받아서 발생