# Forging Claim on Alexander the Great's Bloodline.
#Opportunity arises.
narrative_event = {
id = HF.24200
title = EVTTITLEHF24200
desc = EVTDESCAHF24200
picture = GFX_evt_hippodrome_byzantine
border = GFX_event_narrative_frame_war
is_triggered_only = yes
ai = no
capable_only = yes
prisoner = no
trigger = {
real_tier = EMPEROR
prestige = 10000
is_adult = yes
ai = no
is_alternate_start = no
NOT = { trait = content }
NOT = { has_character_flag = flag_chance_for_alexander_blood } #Opportunity only once per character.
NOT = { has_global_flag = flag_alexander_blood_restored } #Bloodline unlocked only once per playthrough.
capital_scope = {
OR = {
region = world_europe_west
region = world_europe_north
region = world_europe_south
region = world_europe_east
region = world_asia_minor
region = world_middle_east_jerusalem
region = world_middle_east_arabia
}
}
}
weight_multiplier = {
days = 1
modifier = {
factor = 3
trait = ambitious
}
modifier = {
factor = 2
religion_group = christian
}
modifier = {
factor = 3
religion = hellenic_pagan_reformed
}
modifier = {
factor = 2
religion = hellenic_pagan
}
modifier = {
factor = 3
culture = greek
}
modifier = {
factor = 1.5
culture_group = latin
}
modifier = {
factor = 0.5
age = 50
}
modifier = {
factor = 2
trait = brave
}
modifier = {
factor = 2
has_education_martial_trigger = yes
}
modifier = {
factor = 2
has_lifestyle_martial_trigger = yes
}
modifier = {
factor = 2
capital_scope = { region = world_asia_minor }
}
modifier = {
factor = 2
trait = scholar
}
modifier = {
factor = 2
has_ambition = obj_forge_bloodline
}
modifier = {
factor = 2
learning = 8
}
modifier = {
factor = 2
learning = 10
}
modifier = {
factor = 2
learning = 12
}
modifier = {
factor = 2
learning = 14
}
modifier = {
factor = 2
learning = 16
}
modifier = {
factor = 2
learning = 18
}
modifier = {
factor = 2
learning = 20
}
modifier = {
factor = 2
learning = 22
}
modifier = {
factor = 2
learning = 24
}
modifier = {
factor = 2
learning = 26
}
modifier = {
factor = 2
learning = 28
}
modifier = {
factor = 2
learning = 30
}
modifier = {
factor = 1.5
prestige = 12000
}
modifier = {
factor = 1.5
prestige = 14000
}
modifier = {
factor = 1.5
prestige = 16000
}
modifier = {
factor = 1.5
prestige = 18000
}
modifier = {
factor = 1.5
prestige = 20000
}
modifier = {
factor = 1.5
piety = 1000
OR = {
religion = hellenic_pagan
religion = hellenic_pagan_reformed
}
}
modifier = {
factor = 1.5
piety = 1500
OR = {
religion = hellenic_pagan
religion = hellenic_pagan_reformed
}
}
modifier = {
factor = 1.75
piety = 2000
OR = {
religion = hellenic_pagan
religion = hellenic_pagan_reformed
}
}
modifier = {
factor = 1.75
check_variable = { which = bloodline_won_wars value = 5 }
}
modifier = {
factor = 1.75
check_variable = { which = bloodline_won_wars value = 10 }
}
}
immediate = {
set_character_flag = flag_chance_for_alexander_blood
}
option = { #Pursue.
name = EVTOPTAHF24200
custom_tooltip = { text = TT_EVTOPTAHF24200 }
hidden_tooltip = { narrative_event = { id = HF.24201 days = 25 random = 25 } }
}
option = { #Abandon.
name = EVTOPTBHF24200
}
}
알렉산더혈통 위조는 명성 1만이상 황제에 만족트레잇 없고 대충 잡아서 알렉산더 영토권역에 수도가 있고
헬레닉종교, 야망, 그리스랑 라틴문화등등에 학력이랑 명성따라서 가중치 받아서 발생
서유럽도되니까 영토권역은 아니네
대충 마 대충
대신 소아시아,아라비아 예루살렘에 수도 없으면 음모 고르면 안됨
수도없으면 0.5 이고 거기게 아예 영토도 없으면 또 0.35임
겜하느라 바빠서 ㅋㅋㅋ 뜯어볼 여력이 없음