slave_soldier = {

category = worker

condition_string = WORKER_JOB_TRIGGER

building_icon = building_galaxy_jam

clothes_texture_index = 4

pop_modifier = {

pop_defense_armies_add = 2

}


resources = {

category = planet_soldiers

produces = {

trigger = { 

owner = { has_valid_civic = civic_citizen_service }

}

unity = 1

}

}


planet_modifier = {

planet_crime_add = -5

}- 이부분이 범죄율 없애주는 부분이고, 인포서 직업에서 그대로 따다 박아넣은 부분임 이거는 작동할 수 밖에 없음

triggered_planet_modifier = {

potential = {

planet = {

has_modifier = martial_law

}

}

modifier = {

planet_stability_add = 3

}

}

possible = {

hidden_trigger = { exists = owner }

worker_job_check_trigger = yes

owner = { is_gestalt = no }

}

weight = {

weight = @soldier_job_weight

modifier = {

factor = 10

planet = { has_modifier = martial_law }

}

modifier = {

factor = 2

has_trait = trait_resilient

}

modifier = {

factor = 2

has_trait = trait_very_strong

}

modifier = {

factor = 1.5

has_trait = trait_strong

}

modifier = {

factor = 0.5

has_trait = trait_weak

}

modifier = {

factor = 0.1

is_enslaved = yes

NOT = { has_slavery_type = { type = slavery_military } }

}

modifier = {

factor = 10

is_enslaved = yes

has_slavery_type = { type = slavery_military }

}

modifier = {

factor = 0.1

can_take_servant_job = yes

}

}

}