slave_soldier = {
category = worker
condition_string = WORKER_JOB_TRIGGER
building_icon = building_galaxy_jam
clothes_texture_index = 4
pop_modifier = {
pop_defense_armies_add = 2
}
resources = {
category = planet_soldiers
produces = {
trigger = {
owner = { has_valid_civic = civic_citizen_service }
}
unity = 1
}
}
planet_modifier = {
planet_crime_add = -5
}- 이부분이 범죄율 없애주는 부분이고, 인포서 직업에서 그대로 따다 박아넣은 부분임 이거는 작동할 수 밖에 없음
triggered_planet_modifier = {
potential = {
planet = {
has_modifier = martial_law
}
}
modifier = {
planet_stability_add = 3
}
}
possible = {
hidden_trigger = { exists = owner }
worker_job_check_trigger = yes
owner = { is_gestalt = no }
}
weight = {
weight = @soldier_job_weight
modifier = {
factor = 10
planet = { has_modifier = martial_law }
}
modifier = {
factor = 2
has_trait = trait_resilient
}
modifier = {
factor = 2
has_trait = trait_very_strong
}
modifier = {
factor = 1.5
has_trait = trait_strong
}
modifier = {
factor = 0.5
has_trait = trait_weak
}
modifier = {
factor = 0.1
is_enslaved = yes
NOT = { has_slavery_type = { type = slavery_military } }
}
modifier = {
factor = 10
is_enslaved = yes
has_slavery_type = { type = slavery_military }
}
modifier = {
factor = 0.1
can_take_servant_job = yes
}
}
}
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