import turtle
import os
from socket import *
import threading
import time
wn = turtle.Screen()
wn.title("Pong by notnormal")
wn.bgcolor("black")
wn.setup(width=800, height=600)
wn.tracer(0)
h = ''
# Paddle A
paddle_a = turtle.Turtle()
paddle_a.speed(0)
paddle_a.shape("square")
paddle_a.color("white")
paddle_a.shapesize(stretch_wid=5, stretch_len=1)
paddle_a.penup()
paddle_a.goto(-350,0)
# Paddle B
paddle_b = turtle.Turtle()
paddle_b.speed(0)
paddle_b.shape("square")
paddle_b.color("white")
paddle_b.shapesize(stretch_wid=5, stretch_len=1)
paddle_b.penup()
paddle_b.goto(350,0)
# Ball
ball = turtle.Turtle()
ball.speed(0)
ball.shape("square")
ball.color("white")
ball.penup()
ball.goto(0,0)
ball.dx = 0.35
ball.dy = -0.35
# Score
score_a = 0
score_b = 0
# Pen
pen = turtle.Turtle()
pen.speed(0)
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0,260)
pen.write("player A: {} PlayerB: {}".format(score_a, score_b), align="center", font=("Courier", 24, "normal"))
port = 8081
clientSock = socket(AF_INET, SOCK_STREAM)
clientSock.connect(('127.0.0.1', port))
print('접속 완료')
#Function
def paddle_a_up():
y = paddle_a.ycor()
y += 50
paddle_a.sety(y)
def paddle_a_down():
y = paddle_a.ycor()
y -= 50
paddle_a.sety(y)
def paddle_b_up():
y = paddle_b.ycor()
y += 50
paddle_b.sety(y)
def paddle_b_down():
y = paddle_b.ycor()
y -= 50
paddle_b.sety(y)
# Keyboard binding
wn.listen()
wn.onkeypress(paddle_a_up, "w")
wn.onkeypress(paddle_a_down, "s")
wn.onkeypress(paddle_b_up, "Up")
wn.onkeypress(paddle_b_down, "Down")
#socket
def send(sock):
while True:
sendData = input()
sock.send(sendData.encode('utf-8'))
def receive(sock):
while True:
recvData = sock.recv(1024)
global h
h = recvData.decode('utf-8')
print(h)
if h == 'w':
paddle_a_up()
h = ''
def receive1(sock):
while True:
recvData = sock.recv(1024)
global h
h = recvData.decode('utf-8')
print(h)
if h == 's':
paddle_a_down()
h = ''
sender = threading.Thread(target=send, args=(clientSock,))
receiver = threading.Thread(target=receive, args=(clientSock,))
receive1r = threading.Thread(target=receive1, args=(clientSock,))
sender.start()
receiver.start()
receive1r.start()
# Main game loop
while True:
wn.update()
# Move the ball
ball.setx(ball.xcor() + ball.dx)
ball.sety(ball.ycor() + ball.dy)
# Border checking
if ball.ycor() > 290:
ball.sety(290)
ball.dy *= -1
if ball.ycor() < -290:
ball.sety(-290)
ball.dy *= -1
if ball.xcor() > 390:
ball.goto(0, 0)
ball.dx *= -1
score_a += 1
pen.clear()
pen.write("player A: {} PlayerB: {}".format(score_a, score_b), align="center", font=("Courier", 24, "normal"))
if ball.xcor() < -390:
ball.goto(0, 0)
ball.dx *= -1
score_b += 1
pen.clear()
pen.write("player A: {} PlayerB: {}".format(score_a, score_b), align="center", font=("Courier", 24, "normal"))
# Paddle and ball collisions
if (ball.xcor() > 340 and ball.xcor() < 350) and (ball.ycor() < paddle_b.ycor()+40 and ball.ycor() > paddle_b.ycor() - 40):
ball.setx(340)
ball.dx *= -1
if (ball.xcor() < -340 and ball.xcor() > -350) and (ball.ycor() < paddle_a.ycor()+40 and ball.ycor() > paddle_a.ycor() - 40):
ball.setx(-340)
ball.dx *= -1
pass
밑은 에러 전문
Exception in thread Thread-2:
Traceback (most recent call last):
File "C:\Users\Administrator\AppData\Local\Programs\Python\Python38\lib\threading.py", line 932, in _bootstrap_inner
self.run()
File "C:\Users\Administrator\AppData\Local\Programs\Python\Python38\lib\threading.py", line 870, in run
self._target(*self._args, **self._kwargs)
File "ppc.py", line 104, in receive
paddle_a_up()
File "ppc.py", line 66, in paddle_a_up
paddle_a.sety(y)
File "C:\Users\Administrator\AppData\Local\Programs\Python\Python38\lib\turtle.py", line 1826,
in sety
self._goto(Vec2D(self._position[0], y))
File "C:\Users\Administrator\AppData\Local\Programs\Python\Python38\lib\turtle.py", line 3158,
in _goto
screen._pointlist(self.currentLineItem),
File "C:\Users\Administrator\AppData\Local\Programs\Python\Python38\lib\turtle.py", line 755, in _pointlist
cl = self.cv.coords(item)
File "<string>", line 1, in coords
File "C:\Users\Administrator\AppData\Local\Programs\Python\Python38\lib\tkinter\__init__.py", line 2761, in coords
self.tk.call((self._w, 'coords') + args))]
RuntimeError: main thread is not in main loop
Traceback (most recent call last):
File "ppc.py", line 132, in <module>
ball.setx(ball.xcor() + ball.dx)
File "C:\Users\Administrator\AppData\Local\Programs\Python\Python38\lib\turtle.py", line 1808,
in setx
self._goto(Vec2D(x, self._position[1]))
File "C:\Users\Administrator\AppData\Local\Programs\Python\Python38\lib\turtle.py", line 3158,
in _goto
screen._pointlist(self.currentLineItem),
File "C:\Users\Administrator\AppData\Local\Programs\Python\Python38\lib\turtle.py", line 755, in _pointlist
cl = self.cv.coords(item)
File "<string>", line 1, in coords
File "C:\Users\Administrator\AppData\Local\Programs\Python\Python38\lib\tkinter\__init__.py", line 2761, in coords
self.tk.call((self._w, 'coords') + args))]
_tkinter.TclError: invalid command name ".!canvas"
언어는 파이썬이고, 서버쪽 소켓에서 'w' 's'를 받아와서 인식시키고 그거로 조작이 되게 하고 싶거든? 근데 스레드가 뭔가 문제가 있나봐. RuntimeError: main thread is not in main loop
이 부분이 핵심인 것 같은데...나 스레드 몰라. 씨발 그냥 한번 해보려고 다른 코드 베껴본거야. 좆병신인 거 알어 모르는 데 그걸 왜 함부로 쓰냐고 말해도 할 말이 없는 건 맞는데...앰창 8일째 같은 거로 대가리 싸매니까 미칠 것 같다...창밖 내려다 보면서 '그냥 죽으면 편하지 않을까? 어차피 병신인데.' 이런 생각이 들더라
근본도 없이 그냥 재밌어서 시작한 게 이지랄이 날 줄 몰랐다...구글링도 존나 하는데 모르겠는 단어가 너무 많다....기본 개념도 약한 상태에서 이지랄을 하고 있으니 문제가 더 심한 것 같다....