#include <stdio.h>
typedef struct point
{
int xpos;
int ypos;
}Point;
typedef struct circle
{
Point cen;
double rad;
}Circle;
void ShowCircleInfo(Circle cptr)
{
printf("[%d %d]\n", cptr.cen.xpos, cptr.cen.ypos);
printf("radius : %g\n\n", cptr.rad);
}
int main(void)
{
Circle c1 = { {1,2},3.5 };
Circle c2 = { 2,4,3.9 };
ShowCircleInfo(c1);
ShowCircleInfo(c2);
return 0;
}
이거랑
#include <stdio.h>
typedef struct point
{
int xpos;
int ypos;
}Point;
typedef struct circle
{
Point cen;
double rad;
}Circle;
void ShowCircleInfo(Circle* cptr)
{
printf("[%d %d]\n", (cptr->cen).xpos, (cptr->cen).ypos);
printf("radius : %g\n\n", cptr->rad);
}
int main(void)
{
Circle c1 = { {1,2},3.5 };
Circle c2 = { 2,4,3.9 };
ShowCircleInfo(&c1);
ShowCircleInfo(&c2);
return 0;
}
결과 같은데??
굳이 포인터 써야함
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