List of internal/external dev teams *Please enter the names and roles of all significant team members
1. 2013.1-2013.10 Team Project Graduated WORKS Eurachacha racing : PEPE' s a Adventure - Rescue/Division of Multimedia, SUNGKYUL UNIVERSITY
2. 2014.8-2014.10 Indie Project - Resnowgunner/Inha hrd Education
3. 2016.1.13-2016.2 1 Project FID Falling In Dungeon - Project Period/KITRI
4. 2017.10-2018.4 Class Room (Circles) - Ugly Hammer/SBS Game Academy Shinchon
Dev Team Profiles * Dev team profile (include personal experience and reference titles, individual contribution and role/function (like designer, producer, art, audio…)
1.
* Personal Experience Android Game Programming
CatchMouse
Project (School 1 Team in 3 Person) Period : 2012.10 ~ 2012.12
c
Sungkyul University dept.Multimedia Re Team : 6th
1.1 Researcher
Team Leader (PM) Lee Min-Goo | Team Leader, Schedule Management, System Programming , Planning[Design] and data analysis
Programmer 개인B | Photoshop & UI, Mission Design, Audio Design
programer 개인C | System Programming, Planning[Design] and data analysis, Effect Art
Designer 개인D | 3ds Max Modeling, Level Design, Photoshop & UI, Planning[Design] and data analysis
Designer 개인E | Flash Programming, Photoshop & UI, Planning[Design] and data analysis
1.2 Advisor Professor
지도교수님A Master PM
지도교수님B Master PM
Div. of Multimedia Engineering, Sunkyul University
2. Indie in Team |
Anonymous Team Member 1 개인C : Indie Designer [게임 기획자] [Mobile GameProgramming Corriculum] [Inha hrd Eudactioner Student]
Anonymous Team Member 2 개인M : Game Programming, Game Play, Attention Research, Opinion Tell & Hear [Mobile GameProgramming Corriculum] [Inha hrd Eudactioner Student]
Indie in Team Member Min-Goo : Platformer Programming, [Mobile GameProgramming Corriculum] [Inha hrd Eudactioner Student]
3. Project FID (Project In Falling In Dungeon (임의로 팀대표 A, B, C, D, E 라고 하겠음.)
Team Product Leader , Whole Framework to Design, Inventory (Item Class Design , Extra Struct Design and All Project Control
팀원 B | Designer , Whole Game Product Manged Designer , whole in Game Design, whole in UI Frame Design, Json & Excel Creating & Control
팀원 C | Skill Class Designer. Whole Project Development Assistive
팀원 D(Me) | Server / Client Struct Design , Client Join & login UI Design
팀원 E | Effect Class Designer, Sound Class Designer, Stage UI Design, ObjectPool Design
=> 이 부분 간단하게 적어야 할지 프로젝트 활동 내역에 있는 내용을 넣을지 판단좀.
네가 추후에 프로젝트 소개 하나로 정리해놓은게 있는데 개인 정보 제외하고 나중에 넣어드릴께...
개인정보가 많아서 제거하고,
4. Ugly Hammer 2018 in Clicker Game 4th Team
팀원 A : Developer, Leader, Prototype game desing in Research
팀원 B : Designer 모든 기본 UI 직접 디자인 및 설계....,
팀원 C : 게임 기획자, 기획서 설계, 대장장이 게임 설계...,
팀원 D : Game Programmer,, Sample type Inforce Struct design in Research
팀원 E : Game Programmer, Sample type game design in Research
팀원 G : (기획 및 UI디자인)
나머지 팀원 G,H,J 등 : UI Designer (기획 및 디자인)
난 5월에 수료면 4월에 나왔음. 불편해서...
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