using UnityEngine;

using System.Collections;


namespace X_UniTMX.Internal

{

public class ChangeProjectionCamera : MonoBehaviour

{



void OnTriggerEnter(Collider other)

{

if (other.tag.Equals("Player"))

{

Camera.main.orthographic = !Camera.main.orthographic;

}

}


void OnTriggerExit(Collider other)

{

if (other.tag.Equals("Player"))

{

Camera.main.orthographic = !Camera.main.orthographic;

}

}



}

}