using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace LKCamelot.script.npc
{
public class Loen : BaseNPC
{
public override string Name { get { return "Loen"; } }
public override string Map { get { return "Loen"; } }
public override string ChatString { get { return "Loen: Click on me to see the menu."; } }
public override int ID { get { return (int)LKCamelot.library.NPCs.Loen; } }
public override int X { get { return 13; } }
public override int Y { get { return 8; } }
public override int Face { get { return 1; } }
public override int Sprite { get { return 3; } }
public override int aSpeed { get { return 4; } }
public override int aFrames { get { return 7; } }
List<script.item.Item> templ = new List<script.item.Item>()
{
new script.item.LifeDrug(1),
new script.item.MagicDrug(1),
new script.item.FullLifeDrug(1),
new script.item.FullMagicDrug(1),
// new ShopItem(3, "50000 Which Book should I be?", 50000),
// new ShopItem(0x18, "30000 Poision of Magi", 30000),
};
public override void Buy(model.Player player, int buyslot)
{
if (player.GetFreeSlot() != -1 && player.Gold >= templ[buyslot].BuyPrice)
{
LKCamelot.script.item.Item tempitem = null;
if (buyslot == 0)
{
tempitem = new script.item.LifeDrug().Inventory(player);
player.client.SendPacket(new LKCamelot.model.AddItemToInventory2(
tempitem).Compile());
}
if (buyslot == 1)
{
tempitem = new script.item.MagicDrug().Inventory(player);
player.client.SendPacket(new LKCamelot.model.AddItemToInventory2(
tempitem).Compile());
}
if (buyslot == 2)
{
tempitem = new script.item.FullLifeDrug().Inventory(player);
player.client.SendPacket(new LKCamelot.model.AddItemToInventory2(
tempitem).Compile());
}
if (buyslot == 3)
{
tempitem = new script.item.FullMagicDrug().Inventory(player);
player.client.SendPacket(new LKCamelot.model.AddItemToInventory2(
tempitem).Compile());
}
LKCamelot.model.World.NewItems.TryAdd(tempitem.m_Serial, tempitem);
player.Gold -= (uint)templ[buyslot].BuyPrice;
}
}
public Loen()
{
}
public override GUMP Gump
{
get
{
return new GUMP((int)LKCamelot.library.NPCs.Loen, 0xff85, 0x03ff, 0x70, "Menu", templ);
}
}
}
}
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