//define(function () {
"use strict";
var Simular;
(function () {
var action = {
battle : function(obj,callback) {
var _actor = obj.actor;
//var _env = obj.env;
//var _type = obj.type;
var _period = obj.period;
var result = {
winner : undefined
};
var _a1 = obj.actor[0];
var _a2 = obj.actor[1];
_a1.sp = weapons[_a1.weapon].strength / weapons[_a1.weapon].time;
_a2.sp = weapons[_a2.weapon].strength / weapons[_a2.weapon].time;
for(var i = 0; i < _period; ++i) {
_a1.health -= _a2.sp;
if (_a1.health <= 0) {break;}
_a2.health -= _a1.sp;
if (_a2.health <= 0) {break;}
}
//console.log("_a1.health is " + _a1.health);
//console.log("_a2.health is " + _a2.health);
if (_a1.health <= 0) {
result.winner = _a2;
} else {
result.winner = _a1;
}
callback(result);
}
};
var weapons = {
'dagger' : {
weight : 1, //kg
length : 50, //cm
strength : 50,
time : 1
},
'sword' : {
weight : 5,
length : 100,
strength : 150,
time : 2
},
'axe' : {
weight : 10,
length : 80,
strength : 250,
time : 3
},
'spear' : {
weight : 8,
length : 120,
strength : 210,
time : 3
},
'bow' : {
weight : 4,
length : 70,
strength : 300,
time : 5
}
};
Simular = {
action : action
};
}());
var usr1 = {
name : 'user1',
sex : 'man',
weapon : 'sword',
health : 120
};
var usr2 = {
name : 'user2',
sex : 'man',
weapon : 'dagger',
health : 170
};
Simular.action.battle({
actor : [usr1, usr2],
env : "ground",
type : "hand_to_hand",
period : 5
},function(result) {
console.log("the winner is " + result.winner.name );
});
//});
우선 시범용으로 간단히 짯는데, 제대로 된 게임수준으로 짤려면 험난해 보인다..
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