using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class UIMgrCtrl : MonoBehaviour
{
public static UIMgrCtrl instance = null;
public GameObject _Lv1;
public GameObject _Lv2;
public GameObject _LockImage;
public bool _Lv1Clear = false;
void Awake()
{
DontDestroyOnLoad (this.gameObject);
}
public void Lv1Start()
{
Application.LoadLevel ("Lv1");
}
void Update ()
{
if (_Lv1Clear == true)
_LockImage.SetActive (false);
}
}
사례비얼마까지 받을 수 있나요?
힌트 : gameobject를 awake 함수말고 단데다가 담아라
네 눈 호랑이님 부탁 드립니다 ㅜ
irene님 잘 모르겠어요 ㅜㅜ