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while(1){
                    what = inputDeployWhat();
                    
                    if( what == 1  &&  range1PieceNum < range1PieceNumMax ){
                        deployPiece( setSpots[index], pieceId, 1, what );
                        printPiece( piecesP1[pieceId], BLACK );
 
                        setSpots[index] = NULL;
 
                        pieceId++;
                        range1PieceNum++;
 
                        gotoXY( P1_INPUT_BOX_X, P1_INPUT_BOX_Y+2 ); setColor( RED, WHITE );
                        printf"남은 말 수 ●:%d ★:%d ③:%d ④:%d ⑤:%d ", range1PieceNumMax - range1PieceNum, 
                                                                        range2PieceNumMax - range2PieceNum,
                                                                        range3PieceNumMax - range3PieceNum,
                                                                        range4PieceNumMax - range4PieceNum,
                                                                        range5PieceNumMax - range5PieceNum );
                        break;
                    }
                    else if( what == 2  &&  range2PieceNum < range2PieceNumMax ){
                        deployPiece( setSpots[index], pieceId, 1, what );
                        printPiece( piecesP1[pieceId], BLACK );
 
                        setSpots[index] = NULL;
 
                        pieceId++;
                        range2PieceNum++;
 
                        gotoXY( P1_INPUT_BOX_X, P1_INPUT_BOX_Y+2 ); setColor( RED, WHITE );
                        printf"남은 말 수 ●:%d ★:%d ③:%d ④:%d ⑤:%d ", range1PieceNumMax - range1PieceNum, 
                                                                        range2PieceNumMax - range2PieceNum,
                                                                        range3PieceNumMax - range3PieceNum,
                                                                        range4PieceNumMax - range4PieceNum,
                                                                        range5PieceNumMax - range5PieceNum );
                        break;
                    }
                    else if( what == 3  &&  range3PieceNum < range3PieceNumMax ){
                        deployPiece( setSpots[index], pieceId, 1, what );
                        printPiece( piecesP1[pieceId], BLACK );
 
                        setSpots[index] = NULL;
 
                        pieceId++;
                        range3PieceNum++;
 
                        gotoXY( P1_INPUT_BOX_X, P1_INPUT_BOX_Y+2 ); setColor( RED, WHITE );
                        printf"남은 말 수 ●:%d ★:%d ③:%d ④:%d ⑤:%d ", range1PieceNumMax - range1PieceNum, 
                                                                        range2PieceNumMax - range2PieceNum,
                                                                        range3PieceNumMax - range3PieceNum,
                                                                        range4PieceNumMax - range4PieceNum,
                                                                        range5PieceNumMax - range5PieceNum );
                        break;
                    }
                    else if( what == 4  &&  range4PieceNum < range4PieceNumMax ){
                        deployPiece( setSpots[index], pieceId, 1, what );
                        printPiece( piecesP1[pieceId], BLACK );
 
                        setSpots[index] = NULL;
 
                        pieceId++;
                        range4PieceNum++;
 
                        gotoXY( P1_INPUT_BOX_X, P1_INPUT_BOX_Y+2 ); setColor( RED, WHITE );
                        printf"남은 말 수 ●:%d ★:%d ③:%d ④:%d ⑤:%d ", range1PieceNumMax - range1PieceNum, 
                                                                        range2PieceNumMax - range2PieceNum,
                                                                        range3PieceNumMax - range3PieceNum,
                                                                        range4PieceNumMax - range4PieceNum,
                                                                        range5PieceNumMax - range5PieceNum );
                        break;
                    }
                    else if( what == 5  &&  range5PieceNum < range5PieceNumMax ){
                        deployPiece( setSpots[index], pieceId, 1, what );
                        printPiece( piecesP1[pieceId], BLACK );
 
                        setSpots[index] = NULL;
 
                        pieceId++;
                        range5PieceNum++;
 
                        gotoXY( P1_INPUT_BOX_X, P1_INPUT_BOX_Y+2 ); setColor( RED, WHITE );
                        printf"남은 말 수 ●:%d ★:%d ③:%d ④:%d ⑤:%d ", range1PieceNumMax - range1PieceNum, 
                                                                        range2PieceNumMax - range2PieceNum,
                                                                        range3PieceNumMax - range3PieceNum,
                                                                        range4PieceNumMax - range4PieceNum,
                                                                        range5PieceNumMax - range5PieceNum );
                        break;
                    }
                    else{
                        continue;
                    }
 
                }


코더의 멘탈이 터졌다고 한다


프로젝트는 여유를 가지고 진행해야하며

아무도 하지 않을 게임은 기획하지 말자...


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플레이어1과 플레이어2의 정보를 2차원 배열에 담을 생각을 했지...


그러나 아무도 하지않는 게임이라서 걍 버려짐

만든 나도 안하는데 누가 하리오?