function game(canvas,fsec,isDebugMode){
this.canvas = canvas;
this.ctx = this.canvas.get(0).getContext("2d");
this.width = this.canvas.width();
this.height = this.canvas.height();
this.layerPool = [];
this.debugMode = isDebugMode;
this.fsec = (fsec > 0) ? fsec : 16;
this.inputs = [];
this.resource = [];
this.stage = new function stage(){
this.width = 250+Math.floor(Math.random()*50);
this.height = 250+Math.floor(Math.random()*50);
this.floorLevel = 1;
this.mapArray = [];
};
this.stage.prototype.RandomMap = function(){
if (localStorage.getItem("floor"+this.floorLevel) == null || undefined) {
for (var i = 0; i < this.mapArray.length; i++) {
this.mapArray
};
}
else{
this.mapArray = localStorage.getItem("floor"+this.floorLevel);
}
}
}
/*resource Manager*/
game.prototype.loadObjToFile = function(path) {
$.getJSON(path,function(json) {
/*optional stuff to do after success */
for (var i = 0; i < json.length; i++) {
var imgElement = document.createElement('img');
imgElement.src = json[i].path;
imgElement.>
self.Game.resource.push({name:json[i-1].name,imageData:this});
}
};
});
}
원래 시바 js에서 함수객체 안에 함수겍체 새로만들고 포로토타입꼬라박고 이런 변태 플래이가 가능함?? 아님 다른이유인거임?
댓글 0