public:
UStaticMeshComponent* MainMesh;
UPROPERTY(EditAnywhere, Category = "MyCategory")
TSubclassOf<AUnit> UnitForCreate;
ConstructorHelpers::FObjectFinder<UStaticMesh>MainMeshFinder(TEXT("/Engine/VREditor/BasicMeshes/SM_Ball_01"));
MainMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("MainMesh"));
MainMesh->SetupAttachment(RootComponent);
MainMesh->SetStaticMesh(MainMeshFinder.Object);
FVector SpawnLocation = GetActorLocation() + FVector(1.0f, 0.f, 0.f) *100.0f;
GetWorld()->SpawnActor<AUnit>(UnitForCreate, SpawnLocation, FRotator::ZeroRotator);
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