[RequireComponent(typeof(AudioSource))]

public class CsMissile : MonoBehaviour {

public AudioClip sndExp;

float speed = 50.0f;




    // Use this for initialization


    void Start() {

        Destroy(gameObject, 1);

    }

// Update is called once per frame

void Update () {

float amtMove = speed * Time.smoothDeltaTime;

transform.Translate (Vector3.forward * amtMove);

if ( transform.position.z > 250) {

Destroy (gameObject);

        }

  }

void OnTriggerEnter(Collider coll) {

Debug.Log ("Trigger enter");

AudioSource audio = GetComponent<AudioSource> ();

audio.Play ();

if (coll.tag == "WALL") {

Destroy (coll.gameObject);

}

Destroy (gameObject);

        if (coll.tag == "WALL")

        {

         

        }


    }

}

저렇게 코딩을 해 놨는데 WALL에 부딪치고 WALL이 터질때 폭발 사운드를 넣고싶어요 어떻게 코딩을 해야하나요...?