땔감들아


이런게 플밍이라는거다


하하하하



using System.Collections;

using System.Collections.Generic;

using UnityEngine;


public class FPSInput : MonoBehaviour {

    public float speed = 6.0f;

    private CharacterController _characterController;

// Use this for initialization

void Start () {

        _characterController = GetComponent<CharacterController>();


    }

// Update is called once per frame

void Update () {

        float deltaX = Input.GetAxis("Horizontal") * speed;

        float deltaZ = Input.GetAxis("Vertical") * speed;

        Vector3 movement = new Vector3(deltaX, 0, deltaZ);

        movement = Vector3.ClampMagnitude(movement, speed);


        movement *= Time.deltaTime;

        movement = transform.TransformDirection(movement);

        _characterController.Move(movement);

    }

}