<div style="text-align:left;"><span style="font-size:1.3em;"><b>Distribution</b></span> </div><br /><div style="text-align:left;">Iron: 2.61% </div><br /><div style="text-align:left;">Bronze: 11.04% </div><br /><div style="text-align:left;">Silver: 24.33% </div><br /><div style="text-align:left;">Gold: 33.57% </div><br /><div style="text-align:left;">Platinum: 21.68% </div><br /><div style="text-align:left;">Diamond: 6.10% </div><br /><div style="text-align:left;">Immortal: 0.68% </div><br /><div style="text-align:left;">Radiant: 0.00 </div><div style="text-align:left;"> </div><div style="text-align:left;"><span style="font-size:1.3em;"><b>Solo/Duo queue</b></span> </div><br /><div style="text-align:left;">The Valorant matchmaking system allows premades of any size, which caused discomfort in the community as solo players claim (with good reason) to suffer a disadvantage when playing against a 5-man stack. </div><div style="text-align:left;"><b>Joe Ziegler</b>, Valorant Game Director, commented on the chance to add a solo/duo queue. </div><br /><div style="text-align:left;">We want to create a system that is fair for both teams and individuals to play in while avoiding the downsides of creating two queues (longer queue times, asymmetrical queue health). We are continuing to working towards that. </div><div style="text-align:left;">We are not closing any future options permanently. If we need other solutions, we will embrace that with your feedback and help. </div><br /><br /><div style="text-align:left;"> </div><div style="text-align:left;">요약 : 일하고 있긴 한데 아직 다인큐 만나도 이해좀 ㅎ </div><div style="text-align:left;"> </div><div style="text-align:left;"><b>Ian Fielding</b>, Product Manager for Valorant, also explained that the matchmaking tries to place premades with a similar team size against each other. </div><br /><div style="text-align:left;">It’s important to us that competitive matchmaking in VALORANT is focused on teamplay, because we believe that playing as a team is a major component in your overall mastery of the game. </div><div style="text-align:left;">Having a solo queue can easily lead to that becoming the definitive test of someone’s skills and the primary way to play competitively. We’ve opted instead to allow players to play at any team size they prefer. </div><div style="text-align:left;">If you are playing solo or with smaller group sizes, we’ve worked to make it so our matchmaking will favor placing players against similar premade team sizes. </div><br /><div style="text-align:left;">요약 : 비슷하게 잡히려고 만들긴 함 </div><div style="text-align:left;"> </div><div style="text-align:left;"> </div><div style="text-align:left;"><span style="font-size:1.3em;"><b>Ban system for agents and maps</b></span> </div><br /><div style="text-align:left;">Every other week, the game developers answer to questions of the community. In the second episode of “Ask Valorant”, Senior Game Designer <b>Trevor Romleski</b> shared their opinions on the ban system. </div><br /><div style="text-align:left;">We’ve considered a draft phase for agents, but the current thinking is that we would not have bans. </div><div style="text-align:left;">First, we expect teams to have set plays and strategies that will require very specific agents. Banning an agent would invalidate that entire strategy, and we don’t want to discourage practice. </div><div style="text-align:left;">Second, bans often remove a players’ star agent and we want players who are exceptional at certain agents to be able to play them and show off their skills with them. </div><div style="text-align:left;">Finally, because Valorant doesn’t have hard counters in the form of agents (this isn’t our design philosophy), we think the game state is healthier if we’re held accountable to ensuring no agent or agent-facilitated strategy becomes so oppressive or unsolvable that a ban is the only choice. </div><br /><div style="text-align:left;">요약 : 픽 드래프트 생각하고잇는데 밴시스템은 아님 </div><div style="text-align:left;"> </div><div style="text-align:left;">RankPercentageRankPercentageRankPercentage </div><div style="text-align:left;">Iron 1 0.51% </div><div style="text-align:left;">Gold 1 11.29% </div><div style="text-align:left;"> Immortal 1 0.44% </div><div style="text-align:left;">Iron 2 0.74% </div><div style="text-align:left;">Gold 2 11.48% </div><div style="text-align:left;">Immortal 2 0.17% </div><div style="text-align:left;">Iron 3 1.36% </div><div style="text-align:left;">Gold 3 10.80% </div><div style="text-align:left;">Immortal 3 0.07% </div><div style="text-align:left;">Bronze 1 2.37% </div><div style="text-align:left;">Platinum 1 9.13% </div><div style="text-align:left;">Radiant 0.00% </div><div style="text-align:left;">Bronze 2 3.75% </div><div style="text-align:left;">Platinum 2 7.22% </div><div style="text-align:left;">Bronze 3 4.92% </div><div style="text-align:left;">Platinum 3 5.33% </div><div style="text-align:left;">Silver 1 6.54% </div><div style="text-align:left;">Diamond 1 3.21% </div><div style="text-align:left;">Silver 2 8.16% </div><div style="text-align:left;">Diamond 2 1.87% </div><div style="text-align:left;">Silver 3 9.63% </div><div style="text-align:left;">Diamond 3 1.02% </div><div style="text-align:left;"> </div><div style="text-align:left;">정리하기 귀찮음 찾아서 알아서 티어보셈 </div><div style="text-align:left;">아래는 백분율분포도 </div>
- dc official App
야 이거 왜 이따구로나오녀 - dc App
야발 다시쓰러간다 - dc App
맨아래짤은 잘 나오는데 이렇게 높다고? 다1 백분위가 96이네