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INSIGHT

I1: When entering battle, gain [Swaddling Fear], and increase self Genesis DMG dealt.

I2: When entering battle, increase ATK.

I3: When entering battle, gain [Room Service], and increase moxie.

[Swaddling Fear]: All [Poison] dealt from allies can crit. For each [Stats Down] [Neg Stats] [Control] allies give to the enemy, there will be a possibility to inflict [Poison] to the target, which will deal a percentage of genesis DMG based on the caster's ATK.

[Room Service]: Overflowing moxie of allies will be stored temporarily. If said character has spaces for moxie at the end of round, replenish moxie.

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SKILLS

S1:
Single Mental DMG. Deals [Poison], which after each round, deals a percentage of genesis DMG based on the caster's ATK. Afterwards, randomply inflict [Poison] to another enemy for several times.

S2:
Group debuff. Increase Genesis DMG taken to all enemies and decrease crit resistance. If target has [Poison], further decrease crit resistance.

ULITIMATE:
Mass Mental DMG. When hit, inflicts [Poison], which after each round, deals a percentage of genesis DMG based on the caster's ATK. Afterwards, based on Tuesday's ATK and the number of [Poison] on each target, deals extra Genesis DMG which can crit. Creates array [Horror Story Show].

[Horror Story Show]: [Array]. [Poison] stacks on enemies will not decrease after resolving damage. At the start of the turn for enemies, resolve [Poison] damage of one round. After the array has been replaced or ended, immediately resolve all [Poison] on enemies.

출처 : https://www.youtube.com/@devibul/