**PV Music**
*The vibe, the tempo, and the shots*
Version themes or character PV will involve a director who's in charge of directing the overall video contents, scenes, and angles, and finding links between the music and the animation itself. PV music can only shine when the music goes well with the shots. Timing the scene and camera switches will be important. The process must also ensure that the vibe of the music matches the theme.

The following describes our process in detail:
(1) The production crew will first study the video layout, the style of music that the director is looking for, and the background of the video.
(2) Group discussion with the creative video and dev teams to confirm the overall tempo and structure of the video.
(3) Listing detailed requirements, including crucial scene switches and how the music should match it, the style and emotions to be conveyed by the music, the instruments needed, and other particular requirements.
(4) Only initiate music production once everything listed above is ready.


The overall process is almost the same as the basic process described above. Since PV music production has stringent requirements when it comes to matching the emotive tempos of the music and the video, the process will require us to work **more closely with the dev team and the director.** We want the music and video to synergize and highlight the content features to give the audience a more immersive experience.

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**Background Music**
*Typically divided into story BGM and system BGM*
Overall, story BGM production will follow the basic process but with a greater focus on the story background and contents. We won't go into too much detail here.

As for system BGM, the production crew will work with the system dev team to understand how the systems play and interact with one another. We will also work with the writing team to learn more about the version theme. We would then **bring the gameplay interactions and music style together,** create a compiled music requirement document, and finally start creating the music. The rolling sound made by The Spinning Wheel when you summon your Arcanists and page flipping sound effects when tapping on menu buttons are all created for the game by following this process.

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And this generally concludes our today's Dev Diary in Suitcase session. What do you think of our music production process? Is it within or beyond your expectations? Is there any music performance in our released contents or gameplay that left a lasting impression on you? Perhaps you have questions regarding music or something else. In any case, feel free to share your thoughts with us in the discussion section. We will be taking your questions and ideas in our in-depth interview with the music production crew. Until next time!


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