Remove Scrying and Skill Transfer, the new Ash will only have passive effects.

스크라잉이랑 스킬 전환 액티브를 제거, 베후멧처럼 완전한 패시브 신




Reforge the Chains II: Adjust Ash passives

Grant Ashenzari's passives earlier, with skill boost arriving at 1*, see invisible at 2*, and clarity at 3*. Starting at 4*, also grant perma-scrying with a radius of 2, the radius grows with piety stars until reaching radius 4 at 6*.


스킬부스트 1성에서 시작, 2성에서 씨인비, 3성에서 총명, 4성부터 영구 스크라잉(투시)



Tying Ashenzari's curses to scrolls was always a bit awkward. With the removal of other curses and the rc scroll this mechanic is untenable. Since Ash's introduction Crawl gained another god: Ru, who periodically offers something which grants piety through an alternate mechanism.
대충 저주제거스크롤 삭제됏으니 아쉔바꾼다는뜻

As part of an overhaul of Ashenzari, this commit changes Ash piety to scale directly with bondage level: it takes two curses for a Human to reach 1*, and they arrive at 6* when all slots are bound. The exact formula scales with slots, so Felids have a much easier time reaching 6*; the formula is:



신앙도 시스템 루랑 비슷해짐. 속박 레벨(bodnage level)이 곧 신앙도가 됨. 인간기준 2저주=1성, 풀저주=6성. 펠리드처럼 슬롯 적으면 당연히 그보다 빠름 piety = 2 + ( num_cursed * 160 ) / num_slots


2부터 162까지, 저주 가능한 슬롯 대비 저주 슬롯에 대해 선형적으로 신앙도 증가함 This applies to current slots, so if a slot is lost due to mutations the player isn't penalized.


저주 가능한 슬롯 대비 저주 숫자로 정해지므로, 변이 등으로 저주 가능한 슬롯이 없어지는 것은 문제되지 않음 Coupled with this: Ashenzari no longer applies curses in exchange for items. Instead, players are occasionally invited to curse an item. Accepting a curse re-starts the curse timer; ignoring it simly lets it sit there.


루와 같은 방식으로, 아쉔자리로부터 때때로 아이템 저주 요청을 받고 수락시 저주 타이머가 리셋됨. 거절시 멈춤


To go with the new curse scheme, uncursing becomes available to any cursed Ash worshipper. Uncursing removes and destroys the item (triggering all on remove effects, no secret disto unwield tech). It also forgoes the currently offered curse and re-sets the curse timer (to make sure uncursing is felt).

저주 해제는 이제 해당하는 아이템을 파괴하고, 해당 저주와 저주 타이머를 리셋시킴(그러니까 신중히)


This commit reimagines Ashenzari curses to offer specific knowledge (in exchange for binding the slot). Currently Ash picks two skills and the player can either take the curse and the knowledge, or ignore it. Ash will eventually offer a new curse.

뉴-아쉔자리는 두 개의 스킬을 정해주고, 플레이어는 해당 스킬 부스트와 저주를 모두 받거나, 무시하는 것 중 선택 가능. This choice can hit the player in a variety of ways: are the skills offered too good to pass up, thus ending up on an otherwise not great item for a long time? Are the skills not ones the player anticipates using but they're desparate for piety so they'll put a not great curse on a great item? Both are good, and occasionally the player will delight in getting the opportunity to put a good curse on a good item they want to keep!


대충 루 할 때 처럼, 신앙도와 스킬부스트와 저주 아이템 사이에서 각을 잘 봐야 한다는 뜻

With the variety of curses, it remains possible for an Ash character to be a jack of all trades, but also to become highly focused in something that might otherwise be hard for their species! Exciting possibilities abound, that will need some further number tuning.

이전과 달리 저주가 다양해졌으므로, 만능캐(jack of all trades)가 될 수도 있고, 종족상 올리기 어려울 수도 있는 특정 스킬들을 집중적으로 올릴 수도 있음.

전처럼 대부분의 스킬에 종합적인 부스트가 아니라 그때그때 주는 저주에 해당하는 스킬만 올라가기 때문



To make the curses more permanent, cursed items are made into randarts if possible, locking in their brand and enchantment. No randart props are granted (other than the skill boosts!). Randart names are generated from a special Ashenzari keyword in the database for a thematic name.
저주는 영구적이야 하니까, 저주받은 아이템은 랜다트로 변함. 이름은 대충 아쉔스럽게 변함
Thanks to CanOfWorms,hatsuma, Lici_the_Crawler, nicolae, and PleasingFungus for curse name suggestions.


감사합니다콘