오늘 폰트 오류난 김에 RC 하나하나 정리해봤는데 생각보다 재밌슴둥ㅋㅋ


그냥 혹시 필요하신 분이 있으실수도 있으니까 보고 필요한거 챙겨가심댐당ㅋㅋ


아참 폰트rc는 현재 Consolas 로 설정되어있는디 이거 맘에 안드시면 DejaVu Sans Mono, Arial, Open Sans 중에 고르시면 댐당


폰트 다른거 더 알고 계시면 가르쳐 주시면 감사함당




## 젬클락 표시 ##

always_show_gems = true


## 조트클락 표시 ##

always_show_zot = true


## 마우스 클릭을 통한 이동 사용 안함 ##

#$ lab_disable_mouse_move = true


## 악마 티어 타일로 표시 ##

tile_show_demon_tier = true


## 위험도를 노란색, 빨간색만 표시 ##

tile_show_threat_levels = tough nasty


## 자동줍기 해제 시 다음 장 (투명몹 대비) ##

force_more_message += Deactivating autopickup


## 안 보이는 무언가에게 마나가 빨리면 다음 장 ##

force_more_message += watched by something


## 자동공격이 멈추는 체력 비율 ##

autofight_stop = 70


## 왜곡무기 장비한 몬스터, 춤추는 왜곡무기 출현 시 more, 화면이 번쩍 효과 ##

force_more_message += It is wielding.*of distortion

force_more_message += She is wielding.*of distortion

force_more_message += He is wielding.*of distortion

force_more_message += wielding.* distortion.* comes? into view

flash_screen_message += It is wielding.*of distortion

flash_screen_message += She is wielding.*of distortion

flash_screen_message += He is wielding.*of distortion

flash_screen_message += wielding.* distortion.* comes? into view

flash_screen_message += distortion.* comes? into view


## 메세지가 너무 많이 떴을 때 강제로 more 띄우지 않게 함 ##

show_more = false


## 이펙트 딜레이 ##

view_delay = 200


## 플레이어 타일을 해당 종족으로 변경 ##

tile_show_player_species = true


## 폰트 변경 ##

tile_font_crt_family = Consolas

tile_font_stat_family = Consolas

tile_font_msg_family = Consolas

tile_font_lbl_family = Consolas


## 방을 이동해도 채팅을 지우지 않음 ##

#$ lab_disable_chat_clear = true


## vi방식 이동키 비활성화 ##

include = no_vi_command_keys.txt


## 사운드 자동 켜기 ##

#$ lab_sound_on = true


## 스킬 경험치 메뉴얼 설정 ##

default_manual_training = true


## 자동탐사 딜레이 ##

travel_delay = 0


## 탐험 딜레이 ##

explore_delay = 0


## 휴식 딜레이 ##

rest_delay = 0


## 그물, 쿠라레 자동으로 주움 ##

autopickup_exceptions += <throwing net

autopickup_exceptions += <curare


## 화폭 볼텍스가 탐색이나 휴식 시 멈추는거 방지 ##

runrest_ignore_message += Your fire (vortexlvortices).*something

runrest_ignore_message += something .* fire (vortexlvortices)


## HP/MP 알림 ##


{
  local need_skills_opened = true
  local previous_hp = 0
  local previous_mp = 0
  local previous_form = ''
  local was_berserk_last_turn = false
  function announce_damage_ko()
    local current_hp, max_hp = you.hp()
    local current_mp, max_mp = you.mp()



    --Things that increase hp/mp temporarily really mess with this
    local current_form = you.transform()
    local you_are_berserk = you.berserk()
    local max_hp_increased = false
    local max_hp_decreased = false
    if (current_form ~= previous_form) then
      if (previous_form:find('dragon') or
          previous_form:find('statue') or
          previous_form:find('tree') or
          previous_form:find('ice')) then
        max_hp_decreased = true
      elseif (current_form:find('dragon') or
          current_form:find('statue') or
          current_form:find('tree') or
          current_form:find('ice')) then
        max_hp_increased = true
      end
    end



    if (was_berserk_last_turn and not you_are_berserk) then
      max_hp_decreased = true
    elseif (you_are_berserk and not was_berserk_last_turn) then
      max_hp_increased = true
    end


    --Skips message on initializing game
    if previous_hp > 0 then
      local hp_difference = previous_hp - current_hp
      local mp_difference = previous_mp - current_mp
      if max_hp_increased or max_hp_decreased then
        if max_hp_increased then
          crawl.mpr('Now you have [' .. current_hp .. '/' .. max_hp .. '] HP')
        else
          crawl.mpr('Now you have [' .. current_hp .. '/' .. max_hp .. '] HP')
        end
      else



        --체력 잃을때
        if (current_hp < previous_hp) then
          if current_hp <= (max_hp * 0.30) then
            crawl.mpr('<lightred>You take ' .. hp_difference .. ' HP,</lightred> <red>and have [' .. current_hp .. '/' .. max_hp .. '] HP</red>')
          elseif current_hp <= (max_hp * 0.50) then
            crawl.mpr('<yellow>You take ' .. hp_difference .. ' HP,</yellow> <lightred>and have [' .. current_hp .. '/' .. max_hp .. '] HP</lightred>')
          elseif current_hp <= (max_hp *  0.70) then
            crawl.mpr('<brown>You take ' .. hp_difference .. ' HP,</brown> <green>and have [' .. current_hp .. '/' .. max_hp .. '] HP</green>')
          elseif current_hp <= (max_hp * 0.90) then
            crawl.mpr('<darkgrey>You take ' .. hp_difference .. ' HP,</darkgrey> <green>and have [' .. current_hp .. '/' .. max_hp .. '] HP</green>')
          else
            crawl.mpr('<darkgrey>You take ' .. hp_difference .. ' HP,</darkgrey> <lightgreen>and have [' .. current_hp .. '/' .. max_hp .. '] HP</lightgreen>')
          end
          if hp_difference > (max_hp * 0.20) then
            crawl.mpr('<lightred>!!!!! HP Warning !!!!!</lightred>')
          end
        end



        --체력 얻을때
        if (current_hp > previous_hp) then
          --Removes the negative sign
          local health_inturn = (0 - hp_difference)
          if (health_inturn > 1) and not (current_hp == max_hp) then
            if current_hp <= (max_hp * 0.30) then
              crawl.mpr('<darkgrey>You gain ' .. health_inturn .. ' hp,</darkgrey> <red>and have [' .. current_hp .. '/' .. max_hp .. '] hp.</red>')
            elseif current_hp <= (max_hp * 0.50) then
              crawl.mpr('<yellow>You gain ' .. health_inturn .. ' HP,</yellow> <lightred>and have [' .. current_hp .. '/' .. max_hp .. '] hp.</lightred>')
            elseif current_hp <= (max_hp *  0.70) then
              crawl.mpr('<lightgreen>You gain ' .. health_inturn .. ' HP,</lightgreen> <green>and have [' .. current_hp .. '/' .. max_hp .. '] HP</green>')
            elseif current_hp <= (max_hp * 0.90) then
              crawl.mpr('<white>You gain ' .. health_inturn .. ' HP</white>, <lightgreen>and have [' .. current_hp .. '/' .. max_hp ..'] HP</lightgreen>')
            else
              crawl.mpr('<lightgreen>You gain ' .. health_inturn .. ' HP, and have [' .. current_hp .. '/' .. max_hp .. '] HP</lightgreen>')
            end
          end
          if (current_hp == max_hp) then
            crawl.mpr('<lightmagenta> HP Full. (' .. current_hp .. ')</lightmagenta>')
          end
        end



        --마력 얻을때
        if (current_mp > previous_mp) then
          --Removes the negative sign
          local mp_inturn = (0 - mp_difference)
          if (mp_inturn > 1) and not (current_mp == max_mp) then
            if current_mp < (max_mp * 0.25) then
              crawl.mpr('<darkgrey>You gain ' .. mp_inturn .. ' MP,</darkgrey> <brown>and have [' .. current_mp .. '/' .. max_mp .. '] MP</brown>')
            elseif current_mp < (max_mp * 0.50) then
              crawl.mpr('<lightblue>You gain ' .. mp_inturn .. ' MP,</lightblue> <blue>and have [' .. current_mp .. '/' .. max_mp .. '] MP</blue>')
            else
              crawl.mpr('<lightblue>You gain ' .. mp_inturn .. ' MP,</lightblue> <lightcyan>and have [' .. current_mp .. '/' .. max_mp .. '] MP</lightcyan>')
            end
          end
          if (current_mp == max_mp) then
            crawl.mpr('<lightcyan>MP Full (' .. current_mp .. ')</lightcyan>')
          end
        end

        --마력 잃을때
        if current_mp < previous_mp then
          if current_mp <= (max_mp * 0.25) then
            crawl.mpr('<darkgrey>You lose ' .. mp_difference .. 'MP,</darkgrey> <white>and have [' .. current_mp .. '/' ..max_mp ..'] MP</white>')
          elseif current_mp <= (max_mp * 0.50) then
            crawl.mpr('<blue>You lose ' .. mp_difference .. 'MP,</blue> <lightblue>and have [' .. current_mp .. '/' ..max_mp ..'] MP</lightblue>')
          else
            crawl.mpr('<darkgrey>You lose ' .. mp_difference .. 'MP,</darkgrey> <lightcyan>and have [' .. current_mp .. '/' ..max_mp ..'] MP</lightcyan>')
          end
        end
      end
    end
    --Set previous hp/mp and form at end of turn
    previous_hp = current_hp
    previous_mp = current_mp
    previous_form = current_form
    was_berserk_last_turn = you_are_berserk
  end
function ready()

  -- Enable AnnounceDamage.
  announce_damage_ko()
  if you.turns() == 0 and need_skills_opened then
    need_skills_opened = false
    crawl.sendkeys("m")
  end
end
}