오늘 폰트 오류난 김에 RC 하나하나 정리해봤는데 생각보다 재밌슴둥ㅋㅋ
그냥 혹시 필요하신 분이 있으실수도 있으니까 보고 필요한거 챙겨가심댐당ㅋㅋ
아참 폰트rc는 현재 Consolas 로 설정되어있는디 이거 맘에 안드시면 DejaVu Sans Mono, Arial, Open Sans 중에 고르시면 댐당
폰트 다른거 더 알고 계시면 가르쳐 주시면 감사함당
## 젬클락 표시 ##
always_show_gems = true
## 조트클락 표시 ##
always_show_zot = true
## 마우스 클릭을 통한 이동 사용 안함 ##
#$ lab_disable_mouse_move = true
## 악마 티어 타일로 표시 ##
tile_show_demon_tier = true
## 위험도를 노란색, 빨간색만 표시 ##
tile_show_threat_levels = tough nasty
## 자동줍기 해제 시 다음 장 (투명몹 대비) ##
force_more_message += Deactivating autopickup
## 안 보이는 무언가에게 마나가 빨리면 다음 장 ##
force_more_message += watched by something
## 자동공격이 멈추는 체력 비율 ##
autofight_stop = 70
## 왜곡무기 장비한 몬스터, 춤추는 왜곡무기 출현 시 more, 화면이 번쩍 효과 ##
force_more_message += It is wielding.*of distortion
force_more_message += She is wielding.*of distortion
force_more_message += He is wielding.*of distortion
force_more_message += wielding.* distortion.* comes? into view
flash_screen_message += It is wielding.*of distortion
flash_screen_message += She is wielding.*of distortion
flash_screen_message += He is wielding.*of distortion
flash_screen_message += wielding.* distortion.* comes? into view
flash_screen_message += distortion.* comes? into view
## 메세지가 너무 많이 떴을 때 강제로 more 띄우지 않게 함 ##
show_more = false
## 이펙트 딜레이 ##
view_delay = 200
## 플레이어 타일을 해당 종족으로 변경 ##
tile_show_player_species = true
## 폰트 변경 ##
tile_font_crt_family = Consolas
tile_font_stat_family = Consolas
tile_font_msg_family = Consolas
tile_font_lbl_family = Consolas
## 방을 이동해도 채팅을 지우지 않음 ##
#$ lab_disable_chat_clear = true
## vi방식 이동키 비활성화 ##
include = no_vi_command_keys.txt
## 사운드 자동 켜기 ##
#$ lab_sound_on = true
## 스킬 경험치 메뉴얼 설정 ##
default_manual_training = true
## 자동탐사 딜레이 ##
travel_delay = 0
## 탐험 딜레이 ##
explore_delay = 0
## 휴식 딜레이 ##
rest_delay = 0
## 그물, 쿠라레 자동으로 주움 ##
autopickup_exceptions += <throwing net
autopickup_exceptions += <curare
## 화폭 볼텍스가 탐색이나 휴식 시 멈추는거 방지 ##
runrest_ignore_message += Your fire (vortexlvortices).*something
runrest_ignore_message += something .* fire (vortexlvortices)
## HP/MP 알림 ##
{
local need_skills_opened = true
local previous_hp = 0
local previous_mp = 0
local previous_form = ''
local was_berserk_last_turn = false
function announce_damage_ko()
local current_hp, max_hp = you.hp()
local current_mp, max_mp = you.mp()
--Things that increase hp/mp temporarily really mess with this
local current_form = you.transform()
local you_are_berserk = you.berserk()
local max_hp_increased = false
local max_hp_decreased = false
if (current_form ~= previous_form) then
if (previous_form:find('dragon') or
previous_form:find('statue') or
previous_form:find('tree') or
previous_form:find('ice')) then
max_hp_decreased = true
elseif (current_form:find('dragon') or
current_form:find('statue') or
current_form:find('tree') or
current_form:find('ice')) then
max_hp_increased = true
end
end
if (was_berserk_last_turn and not you_are_berserk) then
max_hp_decreased = true
elseif (you_are_berserk and not was_berserk_last_turn) then
max_hp_increased = true
end
--Skips message on initializing game
if previous_hp > 0 then
local hp_difference = previous_hp - current_hp
local mp_difference = previous_mp - current_mp
if max_hp_increased or max_hp_decreased then
if max_hp_increased then
crawl.mpr('Now you have [' .. current_hp .. '/' .. max_hp .. '] HP')
else
crawl.mpr('Now you have [' .. current_hp .. '/' .. max_hp .. '] HP')
end
else
--체력 잃을때
if (current_hp < previous_hp) then
if current_hp <= (max_hp * 0.30) then
crawl.mpr('<lightred>You take ' .. hp_difference .. ' HP,</lightred> <red>and have [' .. current_hp .. '/' .. max_hp .. '] HP</red>')
elseif current_hp <= (max_hp * 0.50) then
crawl.mpr('<yellow>You take ' .. hp_difference .. ' HP,</yellow> <lightred>and have [' .. current_hp .. '/' .. max_hp .. '] HP</lightred>')
elseif current_hp <= (max_hp * 0.70) then
crawl.mpr('<brown>You take ' .. hp_difference .. ' HP,</brown> <green>and have [' .. current_hp .. '/' .. max_hp .. '] HP</green>')
elseif current_hp <= (max_hp * 0.90) then
crawl.mpr('<darkgrey>You take ' .. hp_difference .. ' HP,</darkgrey> <green>and have [' .. current_hp .. '/' .. max_hp .. '] HP</green>')
else
crawl.mpr('<darkgrey>You take ' .. hp_difference .. ' HP,</darkgrey> <lightgreen>and have [' .. current_hp .. '/' .. max_hp .. '] HP</lightgreen>')
end
if hp_difference > (max_hp * 0.20) then
crawl.mpr('<lightred>!!!!! HP Warning !!!!!</lightred>')
end
end
--체력 얻을때
if (current_hp > previous_hp) then
--Removes the negative sign
local health_inturn = (0 - hp_difference)
if (health_inturn > 1) and not (current_hp == max_hp) then
if current_hp <= (max_hp * 0.30) then
crawl.mpr('<darkgrey>You gain ' .. health_inturn .. ' hp,</darkgrey> <red>and have [' .. current_hp .. '/' .. max_hp .. '] hp.</red>')
elseif current_hp <= (max_hp * 0.50) then
crawl.mpr('<yellow>You gain ' .. health_inturn .. ' HP,</yellow> <lightred>and have [' .. current_hp .. '/' .. max_hp .. '] hp.</lightred>')
elseif current_hp <= (max_hp * 0.70) then
crawl.mpr('<lightgreen>You gain ' .. health_inturn .. ' HP,</lightgreen> <green>and have [' .. current_hp .. '/' .. max_hp .. '] HP</green>')
elseif current_hp <= (max_hp * 0.90) then
crawl.mpr('<white>You gain ' .. health_inturn .. ' HP</white>, <lightgreen>and have [' .. current_hp .. '/' .. max_hp ..'] HP</lightgreen>')
else
crawl.mpr('<lightgreen>You gain ' .. health_inturn .. ' HP, and have [' .. current_hp .. '/' .. max_hp .. '] HP</lightgreen>')
end
end
if (current_hp == max_hp) then
crawl.mpr('<lightmagenta> HP Full. (' .. current_hp .. ')</lightmagenta>')
end
end
--마력 얻을때
if (current_mp > previous_mp) then
--Removes the negative sign
local mp_inturn = (0 - mp_difference)
if (mp_inturn > 1) and not (current_mp == max_mp) then
if current_mp < (max_mp * 0.25) then
crawl.mpr('<darkgrey>You gain ' .. mp_inturn .. ' MP,</darkgrey> <brown>and have [' .. current_mp .. '/' .. max_mp .. '] MP</brown>')
elseif current_mp < (max_mp * 0.50) then
crawl.mpr('<lightblue>You gain ' .. mp_inturn .. ' MP,</lightblue> <blue>and have [' .. current_mp .. '/' .. max_mp .. '] MP</blue>')
else
crawl.mpr('<lightblue>You gain ' .. mp_inturn .. ' MP,</lightblue> <lightcyan>and have [' .. current_mp .. '/' .. max_mp .. '] MP</lightcyan>')
end
end
if (current_mp == max_mp) then
crawl.mpr('<lightcyan>MP Full (' .. current_mp .. ')</lightcyan>')
end
end
--마력 잃을때
if current_mp < previous_mp then
if current_mp <= (max_mp * 0.25) then
crawl.mpr('<darkgrey>You lose ' .. mp_difference .. 'MP,</darkgrey> <white>and have [' .. current_mp .. '/' ..max_mp ..'] MP</white>')
elseif current_mp <= (max_mp * 0.50) then
crawl.mpr('<blue>You lose ' .. mp_difference .. 'MP,</blue> <lightblue>and have [' .. current_mp .. '/' ..max_mp ..'] MP</lightblue>')
else
crawl.mpr('<darkgrey>You lose ' .. mp_difference .. 'MP,</darkgrey> <lightcyan>and have [' .. current_mp .. '/' ..max_mp ..'] MP</lightcyan>')
end
end
end
end
--Set previous hp/mp and form at end of turn
previous_hp = current_hp
previous_mp = current_mp
previous_form = current_form
was_berserk_last_turn = you_are_berserk
end
function ready()
-- Enable AnnounceDamage.
announce_damage_ko()
if you.turns() == 0 and need_skills_opened then
need_skills_opened = false
crawl.sendkeys("m")
end
end
}
그래서 폰트 해결됨?
아뇨... 아무리해도 안되길래 나중에 해결 되겠지 싶어서 포기했어여ㅋㅋ 근데 너무 거슬려요...
같은 환경에서 쭉 쓰다가 오늘 갑자기 안되는거? 장소나 브라우저를 옮겼다가 안되는거? 새로 받았다가 안되는거?
웹죽 다운죽?
지금은 외부서 하는거라 평소 쓰던 파폭깔고 해봤는데 안 되는 경우애요! 집에서는 확인안해봤는데 아마 잘될거같은 느낌ㅋㅋ 호주죽임당!
되다가 자리이동했는데 웹죽 폰트가 안되는건 좀 이상한걸
파폭 자체에서 폰트 변경하는거 켜져있는거 아님?
개추개추 - dc App
퍼가요~♡