24b0d121e09c28a8699fe8b115ef046ecc4ac9f4


In fixing an issue with distortion unwield banishment effects being delayed by one turn for Coglins, 0c5ade9 introduced at least one other (and probably more) by calling world_reacts() on all 0-turn delays.


Rather than attempt to untangle exactly which parts of world_reacts() make sense to call on 0-aut turns (ie: bookkeeping) and which do not (ie: changes of world state), I am rolling back this particular fix and making EquipOffDelay check for banishment specifically (PasswallDelay already does much the same thing for traps, for instance).


A more comprehensive refactoring could make sense, but doesn't seem

appropriate after feature freeze, since the risk of subtle bugs seems high.



코글린이 왜곡 무기 해제 효과로 추방될 때 1턴 지연 생기는 걸 고치다가 문제가 발생함(한달쯤 전 패치)


대충 0턴 지연이 발생하는 모든 효과에 world_reacts()를 호출하도록 했는데, 이거 때문에 0턴 대기하는 패스월이 스텔스를 체크하게 된듯?

그럼 우지안 독채처럼 instant 효과들도 스텔스 체크 했었다는 건가?



아무튼 이건 롤백하고 장비 해제 딜레이는 다른 방법으로 해결했다고 함


패스월은 안전합니다


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