Dungeon Crawl Stone Soup version 0.33.1 (tiles) character file.
Game seed: 5704312085230033867
Oluegasu the Annihilator (Deep Elf Conjurer) Turns: 51100, Time: 06:35:50
Health: 149/149 AC: 18 Str: 11 XL: 23 Next: 83%
Magic: 64/64 EV: 12 Int: 54 God: Vehumet [******]
Gold: 6858 SH: 0 Dex: 7 Spells: 5/76 levels left
rFire . . . I - +2 mace {speed, rC+ MP+8 Int+6 Stlth-}
rCold + . . c - orb {*channel}
rNeg + + + j - quicksilver dragon scales "Huhicluo" {Will+ Regen+}
rPois + O - +2 hat {Stlth+}
rElec + H - +2 cloak of Death's Door {rN+ Str+5}
rCorr . k - +2 pair of gloves {hurl}
SInv + Y - +0 pair of boots of Vonibbac {^Drain rElec SInv}
Will +++.. W - amulet of guardian spirit
Stlth + n - ring of Naer {rF+ rC- Str+3 Int+5 Dex-5 Fire}
HPRegen 1.24/turn p - ring of the Tick {rF- rC+ rN++ Int+4 Ice}
MPRegen 0.78/turn
%: guardian spirit, channel magic (20%)
@: studying Stealth
A: magic regeneration, hooves 1, clever 1, poison resistance, robust 1,
inability to drink after injury 1
}: 3/15 runes: barnacled, silver, gossamer
a: Imbue Servitor, Renounce Religion
You are on level 3 of the Crypt.
You worship Vehumet.
Vehumet is exalted by your worship.
You have visited 9 branches of the dungeon, and seen 42 of its levels.
You have visited 1 bazaar.
You have also visited: Wizlab.
You have collected 8664 gold pieces.
You have spent 1806 gold pieces at shops.
Inventory:
Hand Weapons
u - the +9 trident "Sixa" {freeze, ^Drain rN+ Int+5 SInv}
(You took it off an orc on level 4 of the Dungeon)
^Drain: It drains your maximum health when unequipped.
rN+: It protects you from negative energy.
Int+5: It affects your intelligence (+5).
SInv: It lets you see invisible.
I - the +2 mace "Dip Geint" (weapon) {speed, rC+ MP+8 Int+6 Stlth-}
(You found it on level 5 of the Vaults)
rC+: It protects you from cold.
MP+8: It affects your magic capacity (+8).
Int+6: It affects your intelligence (+6).
Stlth-: It makes you less stealthy.
Armour
c - an orb of energy (worn)
j - the quicksilver dragon scales "Huhicluo" (worn) {Will+ Regen+}
(You found it on level 1 of the Elven Halls)
Will+: It increases your willpower.
Regen+: It increases your rate of health regeneration.
k - a +2 pair of gloves of hurling (worn)
H - the +2 cloak of Death's Door (worn) {rN+ Str+5}
(You acquired it on level 2 of the Elven Halls)
rN+: It protects you from negative energy.
Str+5: It affects your strength (+5).
O - a +2 hat of stealth (worn)
Y - the +0 pair of boots of Vonibbac (worn) {^Drain rElec SInv}
(You found it on level 5 of the Vaults)
^Drain: It drains your maximum health when unequipped.
rElec: It insulates you from electricity.
SInv: It lets you see invisible.
Magical Staves
G - the staff "Nadghotipn" {rF- rC+ rN+ Str+4 Int+2 Conj Ice}
(You found it on level 15 of the Dungeon)
[staff of cold]
rF-: It makes you vulnerable to fire.
rC+: It protects you from cold.
rN+: It protects you from negative energy.
Str+4: It affects your strength (+4).
Int+2: It affects your intelligence (+2).
Conj: It increases the power of your Conjurations spells.
Ice: It increases the power of your Ice spells.
Jewellery
i - the ring "Mobodd" {rN++ Wiz Dex+2}
(You found it on level 3 of the Crypt)
[ring of wizardry]
rN++: It greatly protects you from negative energy.
Wiz: It increases the success rate of your magical spells.
Dex+2: It affects your dexterity (+2).
n - the ring of Naer (worn) {rF+ rC- Str+3 Int+5 Dex-5 Fire}
(You took it off a deep elf pyromancer on level 3 of the Elven Halls)
[ring of fire]
rF+: It protects you from fire.
rC-: It makes you vulnerable to cold.
Str+3: It affects your strength (+3).
Int+5: It affects your intelligence (+5).
Dex-5: It affects your dexterity (-5).
Fire: It increases the power of your Fire spells.
p - the ring of the Tick (worn) {rF- rC+ rN++ Int+4 Ice}
(You found it on level 3 of the Crypt)
[ring of ice]
rF-: It makes you vulnerable to fire.
rC+: It protects you from cold.
rN++: It greatly protects you from negative energy.
Int+4: It affects your intelligence (+4).
Ice: It increases the power of your Ice spells.
D - the ring of Accord {Fly rF+ Str+3}
(You took it off a deep elf death mage on level 3 of the Elven Halls)
[ring of flight]
Fly: It grants you flight.
rF+: It protects you from fire.
Str+3: It affects your strength (+3).
K - the ring of Life {+Blink Will+ EV+5 Dex+2}
(You found it on level 4 of the Lair of Beasts)
[ring of evasion]
+Blink: It lets you blink.
Will+: It increases your willpower.
EV+5: It affects your evasion (+5).
Dex+2: It affects your dexterity (+2).
L - the ring "Deottib" {rF+ Str+8 Slay-6}
(You took it off a deep elf annihilator on level 5 of the Vaults)
[ring of protection from fire]
rF+: It protects you from fire.
Str+8: It affects your strength (+8).
Slay-6: It affects your accuracy & damage with ranged weapons and melee
(-6).
Q - the ring of Guutt {rF+ rC- rN+ Fire}
(You found it on level 1 of the Elven Halls)
[ring of fire]
rF+: It protects you from fire.
rC-: It makes you vulnerable to cold.
rN+: It protects you from negative energy.
Fire: It increases the power of your Fire spells.
W - an amulet of guardian spirit (worn)
Z - the ring "Juryq Zuu" {Fly rN++ EV+5}
(You found it on level 3 of the Crypt)
[ring of evasion]
Fly: It grants you flight.
rN++: It greatly protects you from negative energy.
EV+5: It affects your evasion (+5).
Wands
b - a wand of roots (47)
e - a wand of digging (10)
m - a wand of flame (82)
z - a wand of acid (23)
B - a wand of mindburst (46)
E - a wand of paralysis (26)
V - a wand of polymorph (17)
Scrolls
a - 7 scrolls of revelation
f - 16 scrolls of enchant weapon
l - 8 scrolls of fog
o - 2 scrolls of blinkig
q - 14 scrolls of teleportation
r - 3 scrolls of amnesia
v - 2 scrolls of silence
y - 16 scrolls of enchant armour
A - 4 scrolls of brand weapon
F - 8 scrolls of fear
M - 32 scrolls of identify
U - 4 scrolls of butterflies
Potions
d - 10 potions of cancellation
g - 6 potions of invisibility
h - 14 potions of mutation
s - 5 potions of haste
t - 14 potions of might
w - 6 potions of lignification
x - 5 potions of enlightenment
C - 3 potions of brilliance
J - 2 potions of heal wounds
N - 12 potions of curing
R - 3 potions of berserk rage
T - 6 potions of ambrosia
Miscellaneous
P - a +0 phial of floods
S - a +2 phantom mirror
X - a +1 lightning rod (4/4)
Skills:
* Level 12.0 Fighting
+ Level 14.5 Dodging
- Level 2.4 Stealth
O Level 27 Spellcasting
O Level 27 Conjurations
O Level 27 Fire Magic
You have 5 spell levels left.
You know the following spells:
Your Spells Type Power Damage Failure Level
a - Magic Dart Conj 100% 1d8 1% 1
b - Ozocubu's Armour Ice 83% N/A 4% 3
c - Fulminant Prism Conj/Alch 60% 3d26 1% 4
d - Hailstorm Conj/Ice 100% 3d16 1% 3
f - Starburst Conj/Fire 89% 6d22 1% 6
g - Brom's Barrelling Bo Conj/Erth 100% 2d14 1% 4
h - Irradiate Conj/Alch 60% 3d31 1% 5
i - Fireball Conj/Fire 89% 3d33 1% 5
j - Iskenderun's Battles Conj/Frge 100% 2d18 1% 4
k - Bombard Conj/Erth 60% 9d10 1% 6
l - Spellspark Servitor Conj/Frge 60% N/A 1% 7
m - Conjure Ball Lightni Conj/Air 60% 3x3d22 1% 6
n - Lehudib's Crystal Sp Conj/Erth 60% 10d14 5% 8
o - Fire Storm Conj/Fire 89% 8d22 1% 9
Your spell library contains the following spells:
Spells Type Power Damage Failure Level
Polar Vortex Ice 41% 12d5* 100% 9
Freeze Ice 100% 1d10 1% 1
Kiss of Death Conj/Necr 100% 2d13 1% 1
Poisonous Vapours Alch/Air 100% 1d4 1% 1
Mercury Arrow Conj/Alch 100% 2d11 1% 2
Scorch Fire 100% 2d9 1% 2
Searing Ray Conj 100% 2d8 1% 2
Frozen Ramparts Ice 100% 1d16 1% 3
Inner Flame Hex/Fire 100% N/A 1% 3
Mephitic Cloud Conj/Alch/Air 100% N/A 1% 3
Stone Arrow Conj/Erth 100% 3d13 1% 3
Flame Wave Conj/Fire 100% 2d21 1% 4
Forge Blazeheart Golem Fire/Frge 100% N/A 1% 4
Iskenderun's Mystic Bla Conj/Tloc 100% 2d19 (+2d11% 4
Rending Blade Conj/Frge 100% 2d(14+12*)1% 4
Sticky Flame Fire/Alch 100% 2d15 1% 4
Arcjolt Conj/Air 60% 1d70 1% 5
Detonation Catalyst Fire/Alch 100% 2d8 1% 5
Freezing Cloud Conj/Ice/Air 65% 6-21 1% 5
Slow Hex 100% N/A 2% 1
Soul Splinter Necr 100% N/A 2% 1
Olgreb's Toxic Radiance Alch 64% N/A 2% 4
Blink Tloc 100% N/A 3% 2
Call Imp Summ 100% N/A 3% 2
Ensorcelled Hibernation Hex/Ice 100% N/A 3% 2
Grave Claw Necr 100% 2d14 3% 2
Confusing Touch Hex 64% N/A 4% 3
Fugue of the Fallen Necr 64% N/A 4% 3
Launch Clockwork Bee Frge 64% N/A 4% 3
Maxwell's Portable Pile Tloc 64% (3-9)d6 4% 3
Summon Ice Beast Ice/Summ 83% N/A 4% 3
Swiftness Air 64% N/A 4% 3
Teleport Other Tloc 64% N/A 4% 3
Vampiric Draining Necr 64% 2d10 4% 3
Lee's Rapid Deconstruct Erth 32% 3d16* 5% 5
Nazja's Percussive Temp Frge 32% 4d9 5% 5
Yara's Violent Unravell Hex/Alch 32% 3d13 5% 5
Anguish Hex/Necr 32% N/A 10% 4
Cigotuvi's Putrefaction Necr/Air 64% N/A 10% 4
Dispel Undead Necr 64% 3d22 10% 4
Eringya's Surprising Cr Summ 64% N/A 10% 4
Leda's Liquefaction Alch/Erth 32% N/A 10% 4
Martyr's Knell Necr/Summ 64% N/A 10% 4
Petrify Alch/Erth 64% N/A 10% 4
Summon Seismosaurus Egg Summ/Erth 64% N/A 10% 4
Alistair's Walking Alem Alch/Frge 64% N/A 21% 5
Hoarfrost Cannonade Ice/Frge 41% 3d9/3d18 21% 5
Metabolic Englaciation Hex/Ice 41% N/A 21% 5
Silence Hex/Air 32% N/A 21% 5
Summon Forest Summ/Tloc 32% N/A 21% 5
Summon Mana Viper Hex/Summ 64% N/A 21% 5
Orb of Destruction Conj 76% 9d17 1% 7
Ignition Fire 89% 3d23 1% 8
Forge Monarch Bomb Fire/Frge 72% 4d23 2% 6
Hellfire Mortar Fire/Erth/Frge 65% 4d20 4% 7
Fulsome Fusillade Conj/Alch 60% (3-5)d20 5% 8
Eringya's Noxious Bog Alch 32% 4d6 21% 6
Fortress Blast Frge 85% 6d9 21% 6
Permafrost Eruption Ice/Erth 41% 2x4d9 21% 6
Chain Lightning Conj/Air 60% 3d80 43% 9
Death Channel Necr 32% N/A 63% 6
Dispersal Tloc 32% N/A 63% 6
Forge Phalanx Beetle Frge 32% N/A 63% 6
Gell's Gavotte Tloc 32% 2d(25-38) 63% 6
Summon Cactus Giant Summ 32% N/A 63% 6
Magnavolt Erth/Air 32% 4d15 65% 7
Diamond Sawblades Frge 32% 4d7 98% 7
Haunt Necr/Summ 32% N/A 98% 7
Manifold Assault Tloc 32% N/A 98% 7
Sphinx Sisters Hex/Summ 32% N/A 98% 7
Splinterfrost Shell Ice/Frge 41% 6d15 98% 7
Summon Hydra Summ 32% N/A 98% 7
Maxwell's Capacitive Co Air 32% ∞ 99% 8
Borgnjor's Revivificati Necr 32% N/A 100% 8
Death's Door Necr 32% N/A 100% 9
Shatter Erth 32% 3d26* 100% 9
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:9
Shoals (4/4) Lair:3 Spider (4/4) Lair:2 Slime (0/5) Lair:4
Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:13
Crypt (3/3) Vaults:2 Tomb (0/3) Crypt:3 Depths (0/4) D:15
WizLab (visited)
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