cs2되더니 다 삭제했네 얘네들


C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\scripts


아니면


C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\scripts\items


에 있었음.


그냥 txt 파일로 해서 총기 종류 별로 ㅇㅇ


지금은 텅텅 비었네. 뭔 내용이냐면 네게브꺼 가져오면 밑과 같음.


https://gamebanana.com/search?_sOrder=best_match&_idGameRow=4660&_sSearchString=script

Search | GameBananaSearch our vast repository of mods and modding-related contentgamebanana.com


위에서 찾았는데 스크립트 수정자 고쳤는지 몰라서 순정인지는 모름. 보니까 좀 고쳤을 수도 있겠다.


상세하게 무기의 제원을 알고 싶을 때 텍스트 파일 열어서 총기류 특성같은 거도 좀 보고 그랬었음. 반동이라던지 연사력, 사거리, 관통력, 자세에 따른 부정확성, 기본 스프레드, 정확도 회복이나 등 등. 그래서 이거보고 남들 소리좋고 데미지 박히는 감이 좋아서 쓰는지 몰라도 벽 관통도 안되고 사거리도 짧아 보이는 소드오프 안쓰고 그냥 노바쓰고 그랬었지.


https://counterstrike.fandom.com/wiki/AWP

AWP“High risk and high reward, the infamous AWP is recognizable by its signature report and one-shot, one-kill policy.” ―Official description The AWP, or Magnum Sniper Rifle, as it was previously known, is a sniper rifle featured in the Counter-Strike series. Considered a "high risk, high reward" weapon due to its high powers but slow firing rate, reload speed, and movement speed, the AWP is one of the most used weapons in the Counter-Strike series. The Accuracy International Arctic Warfare seriescounterstrike.fandom.com


이제는 텍스트 파일로 볼 수 없으니 이런 위키에서 밖에 정보를 볼 수 밖에 없을 듯. 보기도 좀 더 편하기도 하고


negev


WeaponData

{

// particle muzzle flash effect to play when fired

"MuzzleFlashEffect_1stPerson" "weapon_muzzle_flash_para_FP"

"MuzzleFlashEffect_3rdPerson" "weapon_muzzle_flash_para"

"HeatEffect" "weapon_muzzle_smoke"

"HeatPerShot" "0.35"

"AddonScale" "0.90"

"AddonLocation" "primary_mg"


// model for the shell casing to eject when we fire bullets

"EjectBrassEffect" "weapon_shell_casing_rifle"


// the tracer particle effect and frequency

"TracerEffect" "weapon_tracers_mach"

// 0 = never, 1 = every shot, 2 = every other, etc

"TracerFrequency" "2"


"MaxPlayerSpeed" 500

"WeaponType" "Machinegun"

"FullAuto" 1

"WeaponPrice" "0"

"WeaponArmorRatio" "1.55"

"CrosshairMinDistance" "3"

"CrosshairDeltaDistance" "0"

"Team" "ANY"

"BuiltRightHanded" "1"

"PlayerAnimationExtension" "negev"


"CanEquipWithShield" "1"

// Weapon characteristics:

"Penetration" "7"

"Damage" "47"

"Range" "1000000000"

"RangeModifier" "0.97"

"Bullets" "1"

"CycleTime" "0.05"

"TimeToIdle" "0.1"

"IdleInterval" "20"

FlinchVelocityModifierLarge 0.40

FlinchVelocityModifierSmall 0.55

// accuracy model parameters

"Spread" 3.00

"InaccuracyCrouch" 0.50

"InaccuracyStand" 0.70

"InaccuracyJump" 1.364

"InaccuracyLand" 0.409

"InaccuracyLadder" 136.43

"InaccuracyFire" 3.0

"InaccuracyMove" 3.0

"RecoveryTimeCrouch" 0.624987

"RecoveryTimeStand" 0.874982

"RecoilAngle" 0

"RecoilAngleVariance" 50

"RecoilMagnitude" 22

"RecoilMagnitudeVariance" 2

"RecoilSeed" 57966


// Weapon data is loaded by both the Game and Client DLLs.

"printname" "#SFUI_WPNHUD_Negev"

"viewmodel" "models/weapons/v_mach_negev.mdl"

"playermodel" "models/weapons/w_mach_negev.mdl"

"anim_prefix" "anim"

"bucket" "1"

"bucket_position" "2"


"clip_size" "250"

"default_clip" "-1"

"default_clip2" "-1"

"primary_ammo" "BULLET_PLAYER_762MM"

"secondary_ammo" "None"


"weight" "25"

"item_flags" "0"

"rumble" "2"


// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)

SoundData

{

//"reload" "Default.Reload"

//"empty" "Default.ClipEmpty_Rifle"

"single_shot" "Weapon_Negev.Single"

}


// Weapon Sprite data is loaded by the Client DLL.

TextureData

{

"weapon"

{

"font" "CSweaponsSmall"

"character" "Z"

}

"weapon_s"

{

"font" "CSweapons"

"character" "Z"

}

"ammo"

{

"font" "CSTypeDeath"

"character" "N"

}

"crosshair"

{

"file" "sprites/crosshairs"

"x" "0"

"y" "48"

"width" "24"

"height" "24"

}

"autoaim"

{

"file" "sprites/crosshairs"

"x" "0"

"y" "48"

"width" "24"

"height" "24"

}

}

ModelBounds

{

Viewmodel

{

Mins "-8 -8 -15"

Maxs "30 5 0"

}

World

{

Mins "-4 -8 -6"

Maxs "31 8 10"

}

}

}