Protoss
The Nexus’ starting energy felt a bit restrictive at 0, especially when faced with early aggression. We want to try increasing the Nexus’ starting energy from 0 to 50 to allow players more opportunities to use abilities without feeling constrained. Also, Mass Recall’s energy cost might be too high with Chrono Boost and Restoration Field as other options. We want to open up more chances to use Mass Recall in the early and mid-game, but keep it from becoming too strong in the late game when players have multiple Nexus structures. To keep Mass Recall viable but not overly powerful in the late game, there will be a 129 second duration global cooldown for Mass Recalls across all Nexus structures. Additionally, the Oracle’s strength may need some adjustment. Revelation is very useful but the ability may deter player interaction for a bit too long. We want to try and decrease Revelation’s duration from 43 to 30 seconds.
Zerg
As mentioned last week, the Infestor’s Infested Terran ability will be put on the shelf for the time being. The Infestor will now have “Entangle” and this ability will provide Zerg with an anti-air option that combos with Zerg ground army compositions. In addition to this, the Viper’s Parasitic Bomb may activate too quickly for a player to react, so we are going to test a one second delay to Parasitic Bomb to allow players some time to react before the effects begin.
Terran
Due to the long duration of Lock On, the damage from the Cyclone’s “Armor Piercing Rockets” upgrade was hard to determine. We are going to try removing “Armor Piercing Rockets” and add a new upgrade called “Rapid Fire Launchers,” which will cause the Cyclone’s first 12 shots to fire quickly at the enemy target. With this change the Cyclone’s anti-air weapon will deal its damage more quickly. The amount of total damage has been quite good, but there has been weakness in the damage output rate, giving the Cyclone trouble in the mid game when damage output begins to ramp up. We don’t intend the Cyclone to be a premier anti-air unit, but would like to give its anti-air weapon a bit more staying power for the mid game.
토스
넥서스 시작 마나 0 → 50
대규모 귀환 마나 100→50, 글로벌 쿨다운 120
계시 지속시간 43→30
저그
감염충 새로운 기술: Entangle 추가, 감염된 테란 삭제(?)
살모사 기생폭탄 데미지에 선딜 1초 추가
테란
사이클론 업그레이드: Armor Piercing Rockets 삭제 후 Rapid Fire Launchers 추가(락온 공속 증가?)
영알못에 급하게 해석해서 부족하지만 계시 너프 소식에 한번 올려 봅니다.
자세한 내용은 영어 고수님들께 넘깁니다ㅎㅎ
ㄴㅁㅎ
감태....삭제..?
감테가 삭제인지 잘모루겠음 put on the shelf 라는데 뭔뜻인지 잘모르겠음 잠깐보류한다는건가?
put sth on the shelf = delay sth
감테 삭제 안했으면 좋겠는데... 스2관심 갖게된 계기가 감테던지는게 멋있어서 였는디 ㅋㅋ
감테는 대공공격 그거 적용을 안시키는 거 아님?
원문 출처가 어디야 - dc App
ㄴ어디긴 블리자드 미국 홈피지