September 21 Changes

Please review our most recent Community Update, as well as other recent Community Updates for additional details on the changes below.

  • Balance Changes
    • Raven
      • Repair Drone radius increased from 4 to 6.
      • Shredder Missile mover initial pause duration decreased from 2.9 to 1.4.
      • Scrambler Missile can now affect mechanical and psionic units.
    • Mule
      • Mule change reverted and they can no longer be cast onto Refineries.
      • Mule mineral return rate increased from 20 to 25.
    • Oracle
      • Stasis Ward will no longer affect eggs or larva.
      • Stasis Ward has a 170 second timed life duration.
      • Pulsar Beam weapon changed from Spell to Normal damage (Armor will now reduce the Pulsar Beam damage).
    • Shield Battery
      • Range increased from 4 to 6.
      • Starting energy increased from 50 to 100.
      • Maximum energy capacity is changed from 200 to 100.
    • Adept
      • Adept Shade sight increased from 2 to 4.
    • Viper
      • Parasitic Bomb damage reduced from 180 to 120.
    • Overlord
      • Movement speed increased from 0.82 to .902.  Afterwards, Evolved Pneumatized Carapace will increase the Overlord’s movement to the same value of 2.63.
  • Bug Fixes
    • Stalker
      • Receives +2 base after upgrade to weapon